diff --git a/getting_started/introduction/godot_design_philosophy.rst b/getting_started/introduction/godot_design_philosophy.rst index d25eec558..4a3160d30 100644 --- a/getting_started/introduction/godot_design_philosophy.rst +++ b/getting_started/introduction/godot_design_philosophy.rst @@ -1,5 +1,3 @@ -:article_outdated: True - .. _doc_godot_design_philosophy: Godot's design philosophy diff --git a/getting_started/introduction/img/introduction_editor.png b/getting_started/introduction/img/introduction_editor.png deleted file mode 100644 index 8e0f8a2f7..000000000 Binary files a/getting_started/introduction/img/introduction_editor.png and /dev/null differ diff --git a/getting_started/introduction/img/introduction_editor.webp b/getting_started/introduction/img/introduction_editor.webp new file mode 100644 index 000000000..6fc10915e Binary files /dev/null and b/getting_started/introduction/img/introduction_editor.webp differ diff --git a/getting_started/introduction/img/key_concepts_character_nodes.png b/getting_started/introduction/img/key_concepts_character_nodes.png deleted file mode 100644 index 55abb9dd5..000000000 Binary files a/getting_started/introduction/img/key_concepts_character_nodes.png and /dev/null differ diff --git a/getting_started/introduction/img/key_concepts_character_nodes.webp b/getting_started/introduction/img/key_concepts_character_nodes.webp new file mode 100644 index 000000000..6f231f6eb Binary files /dev/null and b/getting_started/introduction/img/key_concepts_character_nodes.webp differ diff --git a/getting_started/introduction/img/key_concepts_main_menu.png b/getting_started/introduction/img/key_concepts_main_menu.png deleted file mode 100644 index 354a88142..000000000 Binary files a/getting_started/introduction/img/key_concepts_main_menu.png and /dev/null differ diff --git a/getting_started/introduction/img/key_concepts_main_menu.webp b/getting_started/introduction/img/key_concepts_main_menu.webp new file mode 100644 index 000000000..af5990e68 Binary files /dev/null and b/getting_started/introduction/img/key_concepts_main_menu.webp differ diff --git a/getting_started/introduction/img/key_concepts_scene_example.png b/getting_started/introduction/img/key_concepts_scene_example.png deleted file mode 100644 index 9a37b30fe..000000000 Binary files a/getting_started/introduction/img/key_concepts_scene_example.png and /dev/null differ diff --git a/getting_started/introduction/img/key_concepts_scene_example.webp b/getting_started/introduction/img/key_concepts_scene_example.webp new file mode 100644 index 000000000..d556b5e7c Binary files /dev/null and b/getting_started/introduction/img/key_concepts_scene_example.webp differ diff --git a/getting_started/introduction/img/manual_class_reference_inheritance.webp b/getting_started/introduction/img/manual_class_reference_inheritance.webp index 8ffb6d306..f5e42725b 100644 Binary files a/getting_started/introduction/img/manual_class_reference_inheritance.webp and b/getting_started/introduction/img/manual_class_reference_inheritance.webp differ diff --git a/getting_started/introduction/img/manual_class_reference_search.png b/getting_started/introduction/img/manual_class_reference_search.png deleted file mode 100644 index 55bdc8ed5..000000000 Binary files a/getting_started/introduction/img/manual_class_reference_search.png and /dev/null differ diff --git a/getting_started/introduction/img/manual_class_reference_search.webp b/getting_started/introduction/img/manual_class_reference_search.webp new file mode 100644 index 000000000..43b5a1b8d Binary files /dev/null and b/getting_started/introduction/img/manual_class_reference_search.webp differ diff --git a/getting_started/introduction/index.rst b/getting_started/introduction/index.rst index 2bce432f5..8c1412aeb 100644 --- a/getting_started/introduction/index.rst +++ b/getting_started/introduction/index.rst @@ -1,5 +1,3 @@ -:article_outdated: True - .. Intention: provide the necessary information to make the most of the getting started series, answering questions like "do I want to learn Godot?", "how does it look and feel?", "how does it work?", and "how do I best learn it?". diff --git a/getting_started/introduction/introduction_to_godot.rst b/getting_started/introduction/introduction_to_godot.rst index 2176cadb5..16fe4c1c3 100644 --- a/getting_started/introduction/introduction_to_godot.rst +++ b/getting_started/introduction/introduction_to_godot.rst @@ -1,5 +1,3 @@ -:article_outdated: True - .. _doc_introduction_to_godot: Introduction to Godot @@ -55,7 +53,7 @@ Godot comes with a fully-fledged game editor with integrated tools to answer the most common needs. It includes a code editor, an animation editor, a tilemap editor, a shader editor, a debugger, a profiler, and more. -.. image:: img/introduction_editor.png +.. image:: img/introduction_editor.webp The team strives to offer a feature-rich game editor with a consistent user experience. While there is always room for improvement, the user interface keeps diff --git a/getting_started/introduction/key_concepts_overview.rst b/getting_started/introduction/key_concepts_overview.rst index c0caa387b..db6abe53a 100644 --- a/getting_started/introduction/key_concepts_overview.rst +++ b/getting_started/introduction/key_concepts_overview.rst @@ -1,5 +1,3 @@ -:article_outdated: True - .. Intention: introduce only a handful of key concepts and avoid a big cognitive load. Readers will then be reminded of the concepts further in the getting started series, reinforcing their learning. @@ -26,12 +24,12 @@ a weapon, a menu in the user interface, a single house, an entire level, or anything you can think of. Godot's scenes are flexible; they fill the role of both prefabs and scenes in some other game engines. -.. image:: img/key_concepts_main_menu.png +.. image:: img/key_concepts_main_menu.webp You can also nest scenes. For example, you can put your character in a level, and drag and drop a scene as a child of it. -.. image:: img/key_concepts_scene_example.png +.. image:: img/key_concepts_scene_example.webp Nodes ----- @@ -40,7 +38,7 @@ A scene is composed of one or more **nodes**. Nodes are your game's smallest building blocks that you arrange into trees. Here's an example of a character's nodes. -.. image:: img/key_concepts_character_nodes.png +.. image:: img/key_concepts_character_nodes.webp It is made of a ``CharacterBody2D`` node named "Character", a ``Sprite2D``, a ``Camera2D``, and a ``CollisionShape2D``. diff --git a/getting_started/introduction/learning_new_features.rst b/getting_started/introduction/learning_new_features.rst index c75ad21f9..985b62567 100644 --- a/getting_started/introduction/learning_new_features.rst +++ b/getting_started/introduction/learning_new_features.rst @@ -1,5 +1,3 @@ -:article_outdated: True - .. Keep this page short and sweet! We want users to read it to the end, so they know where to find information, how to get help, and how to maximize chances of getting answers. @@ -33,7 +31,7 @@ access it both online and offline. We recommend browsing the reference offline, from within the Godot editor. To do so, go to Help -> Search Help or press :kbd:`F1`. -.. image:: img/manual_class_reference_search.png +.. image:: img/manual_class_reference_search.webp To browse it online, head to the manual's :ref:`Class Reference ` section.