A bunch of renames for Godot 4.0

This commit is contained in:
Max Hilbrunner
2022-10-15 18:19:12 +02:00
parent 024fedb0f3
commit b82cd0690d
11 changed files with 72 additions and 73 deletions
@@ -14,12 +14,12 @@ of bugs. There may be differences that are unintentional, but they should be rep
Particles
---------
GLES2 cannot use the :ref:`Particles <class_Particles>` or :ref:`Particles2D <class_Particles2D>` nodes
GLES2 cannot use the :ref:`GPUParticles3D <class_GPUParticles3D>` or :ref:`GPUParticles2D <class_GPUParticles2D>` nodes
as they require advanced GPU features. Instead, use :ref:`CPUParticles <class_CPUParticles>` or
:ref:`CPUParticles2D <class_CPUParticles2D>`, which provides a similar interface to a
:ref:`ParticlesMaterial <class_ParticlesMaterial>`.
:ref:`ParticleProcessMaterial <class_ParticleProcessMaterial>`.
.. tip:: Particles and Particles2D can be converted to their CPU equivalent node with the "Convert to
.. tip:: Particles and GPUParticles2D can be converted to their CPU equivalent node with the "Convert to
CPUParticles" option in the editor.
``SCREEN_TEXTURE`` mip-maps