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A bunch of renames for Godot 4.0
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@@ -14,12 +14,12 @@ of bugs. There may be differences that are unintentional, but they should be rep
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Particles
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---------
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GLES2 cannot use the :ref:`Particles <class_Particles>` or :ref:`Particles2D <class_Particles2D>` nodes
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GLES2 cannot use the :ref:`GPUParticles3D <class_GPUParticles3D>` or :ref:`GPUParticles2D <class_GPUParticles2D>` nodes
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as they require advanced GPU features. Instead, use :ref:`CPUParticles <class_CPUParticles>` or
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:ref:`CPUParticles2D <class_CPUParticles2D>`, which provides a similar interface to a
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:ref:`ParticlesMaterial <class_ParticlesMaterial>`.
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:ref:`ParticleProcessMaterial <class_ParticleProcessMaterial>`.
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.. tip:: Particles and Particles2D can be converted to their CPU equivalent node with the "Convert to
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.. tip:: Particles and GPUParticles2D can be converted to their CPU equivalent node with the "Convert to
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CPUParticles" option in the editor.
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``SCREEN_TEXTURE`` mip-maps
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