classref: Sync with current master branch, fix members markup parsing

This commit is contained in:
Rémi Verschelde
2017-10-21 13:55:03 +02:00
parent 1cb5a4b5ab
commit b5f08bfa22
127 changed files with 2951 additions and 999 deletions
+65 -2
View File
@@ -14,7 +14,7 @@ GridMap
Brief Description
-----------------
Node for 3D tile-based maps.
Member Functions
----------------
@@ -42,6 +42,8 @@ Member Functions
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_used_cells<class_GridMap_get_used_cells>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`map_to_world<class_GridMap_map_to_world>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`resource_changed<class_GridMap_resource_changed>` **(** :ref:`Resource<class_resource>` resource **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell_item<class_GridMap_set_cell_item>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)** |
@@ -60,11 +62,24 @@ Member Functions
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_theme<class_GridMap_set_theme>` **(** :ref:`MeshLibrary<class_meshlibrary>` theme **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`world_to_map<class_GridMap_world_to_map>` **(** :ref:`Vector3<class_vector3>` pos **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **INVALID_CELL_ITEM** = **-1**
- **INVALID_CELL_ITEM** = **-1** --- Invalid cell item that can be used in :ref:`set_cell_item<class_GridMap_set_cell_item>` to clear cells (or represent an empty cell in :ref:`get_cell_item<class_GridMap_get_cell_item>`).
Description
-----------
GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
GridMaps use a :ref:`MeshLibrary<class_meshlibrary>` which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
A GridMap contains a collection of cells. Each grid cell refers to a :ref:`MeshLibrary<class_meshlibrary>` item. All cells in the map have the same dimensions.
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
Member Function Description
---------------------------
@@ -73,46 +88,72 @@ Member Function Description
- void **clear** **(** **)**
Clear all cells.
.. _class_GridMap_get_cell_item:
- :ref:`int<class_int>` **get_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
The :ref:`MeshLibrary<class_meshlibrary>` item index located at the grid-based X, Y and Z coordinates. If the cell is empty, INVALID_CELL_ITEM will be returned.
.. _class_GridMap_get_cell_item_orientation:
- :ref:`int<class_int>` **get_cell_item_orientation** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is retuned if the cell is empty.
.. _class_GridMap_get_cell_size:
- :ref:`Vector3<class_vector3>` **get_cell_size** **(** **)** const
The dimensions of the grid's cells.
.. _class_GridMap_get_center_x:
- :ref:`bool<class_bool>` **get_center_x** **(** **)** const
Returns whether or not grid items are centered on the X axis.
.. _class_GridMap_get_center_y:
- :ref:`bool<class_bool>` **get_center_y** **(** **)** const
Returns whether or not grid items are centered on the Y axis.
.. _class_GridMap_get_center_z:
- :ref:`bool<class_bool>` **get_center_z** **(** **)** const
Returns whether or not grid items are centered on the Z axis.
.. _class_GridMap_get_meshes:
- :ref:`Array<class_array>` **get_meshes** **(** **)**
Array of :ref:`Transform<class_transform>` and :ref:`Mesh<class_mesh>` references corresponding to the non empty cells in the grid. The transforms are specified in world space.
.. _class_GridMap_get_octant_size:
- :ref:`int<class_int>` **get_octant_size** **(** **)** const
The size of each octant measured in number of cells. This applies to all three axis.
.. _class_GridMap_get_theme:
- :ref:`MeshLibrary<class_meshlibrary>` **get_theme** **(** **)** const
The assigned :ref:`MeshLibrary<class_meshlibrary>`.
.. _class_GridMap_get_used_cells:
- :ref:`Array<class_array>` **get_used_cells** **(** **)** const
Array of :ref:`Vector3<class_vector3>` with the non empty cell coordinates in the grid map.
.. _class_GridMap_map_to_world:
- :ref:`Vector3<class_vector3>` **map_to_world** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
.. _class_GridMap_resource_changed:
- void **resource_changed** **(** :ref:`Resource<class_resource>` resource **)**
@@ -121,22 +162,36 @@ Member Function Description
- void **set_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)**
Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
A negative item index will clear the cell.
Optionally, the item's orientation can be passed.
.. _class_GridMap_set_cell_size:
- void **set_cell_size** **(** :ref:`Vector3<class_vector3>` size **)**
Sets the height, width and depth of the grid's cells.
.. _class_GridMap_set_center_x:
- void **set_center_x** **(** :ref:`bool<class_bool>` enable **)**
Set grid items to be centered on the X axis. By default it is enabled.
.. _class_GridMap_set_center_y:
- void **set_center_y** **(** :ref:`bool<class_bool>` enable **)**
Set grid items to be centered on the Y axis. By default it is enabled.
.. _class_GridMap_set_center_z:
- void **set_center_z** **(** :ref:`bool<class_bool>` enable **)**
Set grid items to be centered on the Z axis. By default it is enabled.
.. _class_GridMap_set_clip:
- void **set_clip** **(** :ref:`bool<class_bool>` enabled, :ref:`bool<class_bool>` clipabove=true, :ref:`int<class_int>` floor=0, :ref:`int<class_int>` axis=0 **)**
@@ -145,8 +200,16 @@ Member Function Description
- void **set_octant_size** **(** :ref:`int<class_int>` size **)**
Sets the size for each octant measured in number of cells. This applies to all three axis.
.. _class_GridMap_set_theme:
- void **set_theme** **(** :ref:`MeshLibrary<class_meshlibrary>` theme **)**
Sets the collection of meshes for the map.
.. _class_GridMap_world_to_map:
- :ref:`Vector3<class_vector3>` **world_to_map** **(** :ref:`Vector3<class_vector3>` pos **)** const