classref: Sync with current master branch, fix members markup parsing

This commit is contained in:
Rémi Verschelde
2017-10-21 13:55:03 +02:00
parent 1cb5a4b5ab
commit b5f08bfa22
127 changed files with 2951 additions and 999 deletions
+3 -3
View File
@@ -72,11 +72,11 @@ Member Variables
- :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
- :ref:`float<class_float>` **attenuation** - Dampens audio over distance with this as an exponent.
- :ref:`bool<class_bool>` **autoplay** - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
- :ref:`float<class_float>` **max_distance** - Maximum distance from which audio is still hearable.
- :ref:`bool<class_bool>` **playing** - If [code]true[/code] audio is playing.
- :ref:`AudioStream<class_audiostream>` **stream** - The [AudioStream] object to be played.
- :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
- :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
- :ref:`float<class_float>` **volume_db** - Base volume without dampening.
Description