classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
parent 4f3c3fc101
commit b55955c3ce
427 changed files with 4074 additions and 3919 deletions
+2 -2
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@@ -168,7 +168,7 @@ Method Descriptions
|void| **add_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_add_attached_node>`
Adds a node to the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.attach_node_to_frame<class_VisualShader_method_attach_node_to_frame>` method instead.
Adds a node to the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.attach_node_to_frame()<class_VisualShader_method_attach_node_to_frame>` method instead.
.. rst-class:: classref-item-separator
@@ -180,7 +180,7 @@ Adds a node to the list of nodes attached to the frame. Should not be called dir
|void| **remove_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_remove_attached_node>`
Removes a node from the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.detach_node_from_frame<class_VisualShader_method_detach_node_from_frame>` method instead.
Removes a node from the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.detach_node_from_frame()<class_VisualShader_method_detach_node_from_frame>` method instead.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`