classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
parent 4f3c3fc101
commit b55955c3ce
427 changed files with 4074 additions and 3919 deletions
+4 -4
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@@ -89,7 +89,7 @@ Property Descriptions
- |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_enabled**\ (\ )
If ``true``, the modification's :ref:`_execute<class_SkeletonModification2D_private_method__execute>` function will be called by the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`.
If ``true``, the modification's :ref:`_execute()<class_SkeletonModification2D_private_method__execute>` function will be called by the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`.
.. rst-class:: classref-item-separator
@@ -125,7 +125,7 @@ Method Descriptions
Used for drawing **editor-only** modification gizmos. This function will only be called in the Godot editor and can be overridden to draw custom gizmos.
\ **Note:** You will need to use the Skeleton2D from :ref:`SkeletonModificationStack2D.get_skeleton<class_SkeletonModificationStack2D_method_get_skeleton>` and it's draw functions, as the **SkeletonModification2D** resource cannot draw on its own.
\ **Note:** You will need to use the Skeleton2D from :ref:`SkeletonModificationStack2D.get_skeleton()<class_SkeletonModificationStack2D_method_get_skeleton>` and it's draw functions, as the **SkeletonModification2D** resource cannot draw on its own.
.. rst-class:: classref-item-separator
@@ -173,7 +173,7 @@ Takes an angle and clamps it so it is within the passed-in ``min`` and ``max`` r
:ref:`bool<class_bool>` **get_editor_draw_gizmo**\ (\ ) |const| :ref:`🔗<class_SkeletonModification2D_method_get_editor_draw_gizmo>`
Returns whether this modification will call :ref:`_draw_editor_gizmo<class_SkeletonModification2D_private_method__draw_editor_gizmo>` in the Godot editor to draw modification-specific gizmos.
Returns whether this modification will call :ref:`_draw_editor_gizmo()<class_SkeletonModification2D_private_method__draw_editor_gizmo>` in the Godot editor to draw modification-specific gizmos.
.. rst-class:: classref-item-separator
@@ -209,7 +209,7 @@ Returns the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>
|void| **set_editor_draw_gizmo**\ (\ draw_gizmo\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SkeletonModification2D_method_set_editor_draw_gizmo>`
Sets whether this modification will call :ref:`_draw_editor_gizmo<class_SkeletonModification2D_private_method__draw_editor_gizmo>` in the Godot editor to draw modification-specific gizmos.
Sets whether this modification will call :ref:`_draw_editor_gizmo()<class_SkeletonModification2D_private_method__draw_editor_gizmo>` in the Godot editor to draw modification-specific gizmos.
.. rst-class:: classref-item-separator