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@@ -19,17 +19,17 @@ Base class for all other classes in the engine.
Description
-----------
An advanced :ref:`Variant<class_Variant>` type. All classes in the engine inherit from Object. Each class may define new properties, methods or signals, which are available to all inheriting classes. For example, a :ref:`Sprite2D<class_Sprite2D>` instance is able to call :ref:`Node.add_child<class_Node_method_add_child>` because it inherits from :ref:`Node<class_Node>`.
An advanced :ref:`Variant<class_Variant>` type. All classes in the engine inherit from Object. Each class may define new properties, methods or signals, which are available to all inheriting classes. For example, a :ref:`Sprite2D<class_Sprite2D>` instance is able to call :ref:`Node.add_child()<class_Node_method_add_child>` because it inherits from :ref:`Node<class_Node>`.
You can create new instances, using ``Object.new()`` in GDScript, or ``new GodotObject`` in C#.
To delete an Object instance, call :ref:`free<class_Object_method_free>`. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, :ref:`RefCounted<class_RefCounted>` (and by extension :ref:`Resource<class_Resource>`) deletes itself when no longer referenced, and :ref:`Node<class_Node>` deletes its children when freed.
To delete an Object instance, call :ref:`free()<class_Object_method_free>`. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, :ref:`RefCounted<class_RefCounted>` (and by extension :ref:`Resource<class_Resource>`) deletes itself when no longer referenced, and :ref:`Node<class_Node>` deletes its children when freed.
Objects can have a :ref:`Script<class_Script>` attached to them. Once the :ref:`Script<class_Script>` is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals.
Inside a :ref:`Script<class_Script>`, :ref:`_get_property_list<class_Object_private_method__get_property_list>` may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the :ref:`@GDScript.@export<class_@GDScript_annotation_@export>` annotation.
Inside a :ref:`Script<class_Script>`, :ref:`_get_property_list()<class_Object_private_method__get_property_list>` may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the :ref:`@GDScript.@export<class_@GDScript_annotation_@export>` annotation.
Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as :ref:`set<class_Object_method_set>`, :ref:`get<class_Object_method_get>`, :ref:`call<class_Object_method_call>`, :ref:`has_method<class_Object_method_has_method>`, :ref:`has_signal<class_Object_method_has_signal>`, etc. Note that these methods are **much** slower than direct references.
Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as :ref:`set()<class_Object_method_set>`, :ref:`get()<class_Object_method_get>`, :ref:`call()<class_Object_method_call>`, :ref:`has_method()<class_Object_method_has_method>`, :ref:`has_signal()<class_Object_method_has_signal>`, etc. Note that these methods are **much** slower than direct references.
In GDScript, you can also check if a given property, method, or signal name exists in an object with the ``in`` operator:
@@ -41,15 +41,15 @@ In GDScript, you can also check if a given property, method, or signal name exis
print("tree_entered" in node) # Prints true
print("unknown" in node) # Prints false
Notifications are :ref:`int<class_int>` constants commonly sent and received by objects. For example, on every rendered frame, the :ref:`SceneTree<class_SceneTree>` notifies nodes inside the tree with a :ref:`Node.NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>`. The nodes receive it and may call :ref:`Node._process<class_Node_private_method__process>` to update. To make use of notifications, see :ref:`notification<class_Object_method_notification>` and :ref:`_notification<class_Object_private_method__notification>`.
Notifications are :ref:`int<class_int>` constants commonly sent and received by objects. For example, on every rendered frame, the :ref:`SceneTree<class_SceneTree>` notifies nodes inside the tree with a :ref:`Node.NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>`. The nodes receive it and may call :ref:`Node._process()<class_Node_private_method__process>` to update. To make use of notifications, see :ref:`notification()<class_Object_method_notification>` and :ref:`_notification()<class_Object_private_method__notification>`.
Lastly, every object can also contain metadata (data about data). :ref:`set_meta<class_Object_method_set_meta>` can be useful to store information that the object itself does not depend on. To keep your code clean, making excessive use of metadata is discouraged.
Lastly, every object can also contain metadata (data about data). :ref:`set_meta()<class_Object_method_set_meta>` can be useful to store information that the object itself does not depend on. To keep your code clean, making excessive use of metadata is discouraged.
\ **Note:** Unlike references to a :ref:`RefCounted<class_RefCounted>`, references to an object stored in a variable can become invalid without being set to ``null``. To check if an object has been deleted, do *not* compare it against ``null``. Instead, use :ref:`@GlobalScope.is_instance_valid<class_@GlobalScope_method_is_instance_valid>`. It's also recommended to inherit from :ref:`RefCounted<class_RefCounted>` for classes storing data instead of **Object**.
\ **Note:** Unlike references to a :ref:`RefCounted<class_RefCounted>`, references to an object stored in a variable can become invalid without being set to ``null``. To check if an object has been deleted, do *not* compare it against ``null``. Instead, use :ref:`@GlobalScope.is_instance_valid()<class_@GlobalScope_method_is_instance_valid>`. It's also recommended to inherit from :ref:`RefCounted<class_RefCounted>` for classes storing data instead of **Object**.
\ **Note:** The ``script`` is not exposed like most properties. To set or get an object's :ref:`Script<class_Script>` in code, use :ref:`set_script<class_Object_method_set_script>` and :ref:`get_script<class_Object_method_get_script>`, respectively.
\ **Note:** The ``script`` is not exposed like most properties. To set or get an object's :ref:`Script<class_Script>` in code, use :ref:`set_script()<class_Object_method_set_script>` and :ref:`get_script()<class_Object_method_get_script>`, respectively.
\ **Note:** In a boolean context, an **Object** will evaluate to ``false`` if it is equal to ``null`` or it has been freed. Otherwise, an **Object** will always evaluate to ``true``. See also :ref:`@GlobalScope.is_instance_valid<class_@GlobalScope_method_is_instance_valid>`.
\ **Note:** In a boolean context, an **Object** will evaluate to ``false`` if it is equal to ``null`` or it has been freed. Otherwise, an **Object** will always evaluate to ``true``. See also :ref:`@GlobalScope.is_instance_valid()<class_@GlobalScope_method_is_instance_valid>`.
.. rst-class:: classref-introduction-group
@@ -211,7 +211,7 @@ Signals
**property_list_changed**\ (\ ) :ref:`🔗<class_Object_signal_property_list_changed>`
Emitted when :ref:`notify_property_list_changed<class_Object_method_notify_property_list_changed>` is called.
Emitted when :ref:`notify_property_list_changed()<class_Object_method_notify_property_list_changed>` is called.
.. rst-class:: classref-item-separator
@@ -256,7 +256,7 @@ Deferred connections trigger their :ref:`Callable<class_Callable>`\ s on idle ti
:ref:`ConnectFlags<enum_Object_ConnectFlags>` **CONNECT_PERSIST** = ``2``
Persisting connections are stored when the object is serialized (such as when using :ref:`PackedScene.pack<class_PackedScene_method_pack>`). In the editor, connections created through the Node dock are always persisting.
Persisting connections are stored when the object is serialized (such as when using :ref:`PackedScene.pack()<class_PackedScene_method_pack>`). In the editor, connections created through the Node dock are always persisting.
.. _class_Object_constant_CONNECT_ONE_SHOT:
@@ -322,9 +322,9 @@ Method Descriptions
:ref:`Variant<class_Variant>` **_get**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| :ref:`🔗<class_Object_private_method__get>`
Override this method to customize the behavior of :ref:`get<class_Object_method_get>`. Should return the given ``property``'s value, or ``null`` if the ``property`` should be handled normally.
Override this method to customize the behavior of :ref:`get()<class_Object_method_get>`. Should return the given ``property``'s value, or ``null`` if the ``property`` should be handled normally.
Combined with :ref:`_set<class_Object_private_method__set>` and :ref:`_get_property_list<class_Object_private_method__get_property_list>`, this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property must be present in :ref:`get_property_list<class_Object_method_get_property_list>`, otherwise this method will not be called.
Combined with :ref:`_set()<class_Object_private_method__set>` and :ref:`_get_property_list()<class_Object_private_method__get_property_list>`, this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property must be present in :ref:`get_property_list()<class_Object_method_get_property_list>`, otherwise this method will not be called.
.. tabs::
@@ -379,9 +379,9 @@ Combined with :ref:`_set<class_Object_private_method__set>` and :ref:`_get_prope
Override this method to provide a custom list of additional properties to handle by the engine.
Should return a property list, as an :ref:`Array<class_Array>` of dictionaries. The result is added to the array of :ref:`get_property_list<class_Object_method_get_property_list>`, and should be formatted in the same way. Each :ref:`Dictionary<class_Dictionary>` must at least contain the ``name`` and ``type`` entries.
Should return a property list, as an :ref:`Array<class_Array>` of dictionaries. The result is added to the array of :ref:`get_property_list()<class_Object_method_get_property_list>`, and should be formatted in the same way. Each :ref:`Dictionary<class_Dictionary>` must at least contain the ``name`` and ``type`` entries.
You can use :ref:`_property_can_revert<class_Object_private_method__property_can_revert>` and :ref:`_property_get_revert<class_Object_private_method__property_get_revert>` to customize the default values of the properties added by this method.
You can use :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` and :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` to customize the default values of the properties added by this method.
The example below displays a list of numbers shown as words going from ``ZERO`` to ``FIVE``, with ``number_count`` controlling the size of the list:
@@ -491,7 +491,7 @@ The example below displays a list of numbers shown as words going from ``ZERO``
\ **Note:** This method is intended for advanced purposes. For most common use cases, the scripting languages offer easier ways to handle properties. See :ref:`@GDScript.@export<class_@GDScript_annotation_@export>`, :ref:`@GDScript.@export_enum<class_@GDScript_annotation_@export_enum>`, :ref:`@GDScript.@export_group<class_@GDScript_annotation_@export_group>`, etc. If you want to customize exported properties, use :ref:`_validate_property<class_Object_private_method__validate_property>`.
\ **Note:** This method is intended for advanced purposes. For most common use cases, the scripting languages offer easier ways to handle properties. See :ref:`@GDScript.@export<class_@GDScript_annotation_@export>`, :ref:`@GDScript.@export_enum<class_@GDScript_annotation_@export_enum>`, :ref:`@GDScript.@export_group<class_@GDScript_annotation_@export_group>`, etc. If you want to customize exported properties, use :ref:`_validate_property()<class_Object_private_method__validate_property>`.
\ **Note:** If the object's script is not :ref:`@GDScript.@tool<class_@GDScript_annotation_@tool>`, this method will not be called in the editor.
@@ -507,7 +507,7 @@ The example below displays a list of numbers shown as words going from ``ZERO``
Called when the object's script is instantiated, oftentimes after the object is initialized in memory (through ``Object.new()`` in GDScript, or ``new GodotObject`` in C#). It can be also defined to take in parameters. This method is similar to a constructor in most programming languages.
\ **Note:** If :ref:`_init<class_Object_private_method__init>` is defined with *required* parameters, the Object with script may only be created directly. If any other means (such as :ref:`PackedScene.instantiate<class_PackedScene_method_instantiate>` or :ref:`Node.duplicate<class_Node_method_duplicate>`) are used, the script's initialization will fail.
\ **Note:** If :ref:`_init()<class_Object_private_method__init>` is defined with *required* parameters, the Object with script may only be created directly. If any other means (such as :ref:`PackedScene.instantiate()<class_PackedScene_method_instantiate>` or :ref:`Node.duplicate()<class_Node_method_duplicate>`) are used, the script's initialization will fail.
.. rst-class:: classref-item-separator
@@ -519,7 +519,7 @@ Called when the object's script is instantiated, oftentimes after the object is
:ref:`Variant<class_Variant>` **_iter_get**\ (\ iter\: :ref:`Variant<class_Variant>`\ ) |virtual| :ref:`🔗<class_Object_private_method__iter_get>`
Returns the current iterable value. ``iter`` stores the iteration state, but unlike :ref:`_iter_init<class_Object_private_method__iter_init>` and :ref:`_iter_next<class_Object_private_method__iter_next>` the state is supposed to be read-only, so there is no :ref:`Array<class_Array>` wrapper.
Returns the current iterable value. ``iter`` stores the iteration state, but unlike :ref:`_iter_init()<class_Object_private_method__iter_init>` and :ref:`_iter_next()<class_Object_private_method__iter_next>` the state is supposed to be read-only, so there is no :ref:`Array<class_Array>` wrapper.
.. rst-class:: classref-item-separator
@@ -586,7 +586,7 @@ Moves the iterator to the next iteration. ``iter`` stores the iteration state. S
|void| **_notification**\ (\ what\: :ref:`int<class_int>`\ ) |virtual| :ref:`🔗<class_Object_private_method__notification>`
Called when the object receives a notification, which can be identified in ``what`` by comparing it with a constant. See also :ref:`notification<class_Object_method_notification>`.
Called when the object receives a notification, which can be identified in ``what`` by comparing it with a constant. See also :ref:`notification()<class_Object_method_notification>`.
.. tabs::
@@ -621,7 +621,7 @@ Called when the object receives a notification, which can be identified in ``wha
:ref:`bool<class_bool>` **_property_can_revert**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| :ref:`🔗<class_Object_private_method__property_can_revert>`
Override this method to customize the given ``property``'s revert behavior. Should return ``true`` if the ``property`` has a custom default value and is revertible in the Inspector dock. Use :ref:`_property_get_revert<class_Object_private_method__property_get_revert>` to specify the ``property``'s default value.
Override this method to customize the given ``property``'s revert behavior. Should return ``true`` if the ``property`` has a custom default value and is revertible in the Inspector dock. Use :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` to specify the ``property``'s default value.
\ **Note:** This method must return consistently, regardless of the current value of the ``property``.
@@ -637,7 +637,7 @@ Override this method to customize the given ``property``'s revert behavior. Shou
Override this method to customize the given ``property``'s revert behavior. Should return the default value for the ``property``. If the default value differs from the ``property``'s current value, a revert icon is displayed in the Inspector dock.
\ **Note:** :ref:`_property_can_revert<class_Object_private_method__property_can_revert>` must also be overridden for this method to be called.
\ **Note:** :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` must also be overridden for this method to be called.
.. rst-class:: classref-item-separator
@@ -649,9 +649,9 @@ Override this method to customize the given ``property``'s revert behavior. Shou
:ref:`bool<class_bool>` **_set**\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |virtual| :ref:`🔗<class_Object_private_method__set>`
Override this method to customize the behavior of :ref:`set<class_Object_method_set>`. Should set the ``property`` to ``value`` and return ``true``, or ``false`` if the ``property`` should be handled normally. The *exact* way to set the ``property`` is up to this method's implementation.
Override this method to customize the behavior of :ref:`set()<class_Object_method_set>`. Should set the ``property`` to ``value`` and return ``true``, or ``false`` if the ``property`` should be handled normally. The *exact* way to set the ``property`` is up to this method's implementation.
Combined with :ref:`_get<class_Object_private_method__get>` and :ref:`_get_property_list<class_Object_private_method__get_property_list>`, this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property *must* be present in :ref:`get_property_list<class_Object_method_get_property_list>`, otherwise this method will not be called.
Combined with :ref:`_get()<class_Object_private_method__get>` and :ref:`_get_property_list()<class_Object_private_method__get_property_list>`, this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property *must* be present in :ref:`get_property_list()<class_Object_method_get_property_list>`, otherwise this method will not be called.
.. tabs::
@@ -712,7 +712,7 @@ Combined with :ref:`_get<class_Object_private_method__get>` and :ref:`_get_prope
:ref:`String<class_String>` **_to_string**\ (\ ) |virtual| :ref:`🔗<class_Object_private_method__to_string>`
Override this method to customize the return value of :ref:`to_string<class_Object_method_to_string>`, and therefore the object's representation as a :ref:`String<class_String>`.
Override this method to customize the return value of :ref:`to_string()<class_Object_method_to_string>`, and therefore the object's representation as a :ref:`String<class_String>`.
::
@@ -733,7 +733,7 @@ Override this method to customize the return value of :ref:`to_string<class_Obje
|void| **_validate_property**\ (\ property\: :ref:`Dictionary<class_Dictionary>`\ ) |virtual| :ref:`🔗<class_Object_private_method__validate_property>`
Override this method to customize existing properties. Every property info goes through this method, except properties added with :ref:`_get_property_list<class_Object_private_method__get_property_list>`. The dictionary contents is the same as in :ref:`_get_property_list<class_Object_private_method__get_property_list>`.
Override this method to customize existing properties. Every property info goes through this method, except properties added with :ref:`_get_property_list()<class_Object_private_method__get_property_list>`. The dictionary contents is the same as in :ref:`_get_property_list()<class_Object_private_method__get_property_list>`.
.. tabs::
@@ -796,7 +796,7 @@ Override this method to customize existing properties. Every property info goes
|void| **add_user_signal**\ (\ signal\: :ref:`String<class_String>`, arguments\: :ref:`Array<class_Array>` = []\ ) :ref:`🔗<class_Object_method_add_user_signal>`
Adds a user-defined signal named ``signal``. Optional arguments for the signal can be added as an :ref:`Array<class_Array>` of dictionaries, each defining a ``name`` :ref:`String<class_String>` and a ``type`` :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`). See also :ref:`has_user_signal<class_Object_method_has_user_signal>` and :ref:`remove_user_signal<class_Object_method_remove_user_signal>`.
Adds a user-defined signal named ``signal``. Optional arguments for the signal can be added as an :ref:`Array<class_Array>` of dictionaries, each defining a ``name`` :ref:`String<class_String>` and a ``type`` :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`). See also :ref:`has_user_signal()<class_Object_method_has_user_signal>` and :ref:`remove_user_signal()<class_Object_method_remove_user_signal>`.
.. tabs::
@@ -886,7 +886,7 @@ This method supports a variable number of arguments, so parameters can be passed
See also :ref:`Callable.call_deferred<class_Callable_method_call_deferred>`.
See also :ref:`Callable.call_deferred()<class_Callable_method_call_deferred>`.
\ **Note:** In C#, ``method`` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the ``MethodName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
@@ -911,7 +911,7 @@ See also :ref:`Callable.call_deferred<class_Callable_method_call_deferred>`.
:ref:`Variant<class_Variant>` **callv**\ (\ method\: :ref:`StringName<class_StringName>`, arg_array\: :ref:`Array<class_Array>`\ ) :ref:`🔗<class_Object_method_callv>`
Calls the ``method`` on the object and returns the result. Unlike :ref:`call<class_Object_method_call>`, this method expects all parameters to be contained inside ``arg_array``.
Calls the ``method`` on the object and returns the result. Unlike :ref:`call()<class_Object_method_call>`, this method expects all parameters to be contained inside ``arg_array``.
.. tabs::
@@ -940,7 +940,7 @@ Calls the ``method`` on the object and returns the result. Unlike :ref:`call<cla
:ref:`bool<class_bool>` **can_translate_messages**\ (\ ) |const| :ref:`🔗<class_Object_method_can_translate_messages>`
Returns ``true`` if the object is allowed to translate messages with :ref:`tr<class_Object_method_tr>` and :ref:`tr_n<class_Object_method_tr_n>`. See also :ref:`set_message_translation<class_Object_method_set_message_translation>`.
Returns ``true`` if the object is allowed to translate messages with :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. See also :ref:`set_message_translation()<class_Object_method_set_message_translation>`.
.. rst-class:: classref-item-separator
@@ -966,7 +966,7 @@ If this method is called during :ref:`NOTIFICATION_PREDELETE<class_Object_consta
Connects a ``signal`` by name to a ``callable``. Optional ``flags`` can be also added to configure the connection's behavior (see :ref:`ConnectFlags<enum_Object_ConnectFlags>` constants).
A signal can only be connected once to the same :ref:`Callable<class_Callable>`. If the signal is already connected, this method returns :ref:`@GlobalScope.ERR_INVALID_PARAMETER<class_@GlobalScope_constant_ERR_INVALID_PARAMETER>` and pushes an error message, unless the signal is connected with :ref:`CONNECT_REFERENCE_COUNTED<class_Object_constant_CONNECT_REFERENCE_COUNTED>`. To prevent this, use :ref:`is_connected<class_Object_method_is_connected>` first to check for existing connections.
A signal can only be connected once to the same :ref:`Callable<class_Callable>`. If the signal is already connected, this method returns :ref:`@GlobalScope.ERR_INVALID_PARAMETER<class_@GlobalScope_constant_ERR_INVALID_PARAMETER>` and pushes an error message, unless the signal is connected with :ref:`CONNECT_REFERENCE_COUNTED<class_Object_constant_CONNECT_REFERENCE_COUNTED>`. To prevent this, use :ref:`is_connected()<class_Object_method_is_connected>` first to check for existing connections.
If the ``callable``'s object is freed, the connection will be lost.
@@ -1025,7 +1025,7 @@ Connecting signals is one of the most common operations in Godot and the API giv
\ **\ ``Object.connect()`` or ``Signal.connect()``?**\
As seen above, the recommended method to connect signals is not :ref:`connect<class_Object_method_connect>`. The code block below shows the four options for connecting signals, using either this legacy method or the recommended :ref:`Signal.connect<class_Signal_method_connect>`, and using either an implicit :ref:`Callable<class_Callable>` or a manually defined one.
As seen above, the recommended method to connect signals is not :ref:`connect()<class_Object_method_connect>`. The code block below shows the four options for connecting signals, using either this legacy method or the recommended :ref:`Signal.connect()<class_Signal_method_connect>`, and using either an implicit :ref:`Callable<class_Callable>` or a manually defined one.
.. tabs::
@@ -1070,9 +1070,9 @@ While all options have the same outcome (``button``'s :ref:`BaseButton.button_do
\ **Binding and passing parameters:**\
The syntax to bind parameters is through :ref:`Callable.bind<class_Callable_method_bind>`, which returns a copy of the :ref:`Callable<class_Callable>` with its parameters bound.
The syntax to bind parameters is through :ref:`Callable.bind()<class_Callable_method_bind>`, which returns a copy of the :ref:`Callable<class_Callable>` with its parameters bound.
When calling :ref:`emit_signal<class_Object_method_emit_signal>` or :ref:`Signal.emit<class_Signal_method_emit>`, the signal parameters can be also passed. The examples below show the relationship between these signal parameters and bound parameters.
When calling :ref:`emit_signal()<class_Object_method_emit_signal>` or :ref:`Signal.emit()<class_Signal_method_emit>`, the signal parameters can be also passed. The examples below show the relationship between these signal parameters and bound parameters.
.. tabs::
@@ -1126,7 +1126,7 @@ When calling :ref:`emit_signal<class_Object_method_emit_signal>` or :ref:`Signal
|void| **disconnect**\ (\ signal\: :ref:`StringName<class_StringName>`, callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_Object_method_disconnect>`
Disconnects a ``signal`` by name from a given ``callable``. If the connection does not exist, generates an error. Use :ref:`is_connected<class_Object_method_is_connected>` to make sure that the connection exists.
Disconnects a ``signal`` by name from a given ``callable``. If the connection does not exist, generates an error. Use :ref:`is_connected()<class_Object_method_is_connected>` to make sure that the connection exists.
.. rst-class:: classref-item-separator
@@ -1138,7 +1138,7 @@ Disconnects a ``signal`` by name from a given ``callable``. If the connection do
:ref:`Error<enum_@GlobalScope_Error>` **emit_signal**\ (\ signal\: :ref:`StringName<class_StringName>`, ...\ ) |vararg| :ref:`🔗<class_Object_method_emit_signal>`
Emits the given ``signal`` by name. The signal must exist, so it should be a built-in signal of this class or one of its inherited classes, or a user-defined signal (see :ref:`add_user_signal<class_Object_method_add_user_signal>`). This method supports a variable number of arguments, so parameters can be passed as a comma separated list.
Emits the given ``signal`` by name. The signal must exist, so it should be a built-in signal of this class or one of its inherited classes, or a user-defined signal (see :ref:`add_user_signal()<class_Object_method_add_user_signal>`). This method supports a variable number of arguments, so parameters can be passed as a comma separated list.
Returns :ref:`@GlobalScope.ERR_UNAVAILABLE<class_@GlobalScope_constant_ERR_UNAVAILABLE>` if ``signal`` does not exist or the parameters are invalid.
@@ -1169,7 +1169,7 @@ Returns :ref:`@GlobalScope.ERR_UNAVAILABLE<class_@GlobalScope_constant_ERR_UNAVA
|void| **free**\ (\ ) :ref:`🔗<class_Object_method_free>`
Deletes the object from memory. Pre-existing references to the object become invalid, and any attempt to access them will result in a run-time error. Checking the references with :ref:`@GlobalScope.is_instance_valid<class_@GlobalScope_method_is_instance_valid>` will return ``false``.
Deletes the object from memory. Pre-existing references to the object become invalid, and any attempt to access them will result in a run-time error. Checking the references with :ref:`@GlobalScope.is_instance_valid()<class_@GlobalScope_method_is_instance_valid>` will return ``false``.
.. rst-class:: classref-item-separator
@@ -1212,7 +1212,7 @@ Returns the :ref:`Variant<class_Variant>` value of the given ``property``. If th
:ref:`String<class_String>` **get_class**\ (\ ) |const| :ref:`🔗<class_Object_method_get_class>`
Returns the object's built-in class name, as a :ref:`String<class_String>`. See also :ref:`is_class<class_Object_method_is_class>`.
Returns the object's built-in class name, as a :ref:`String<class_String>`. See also :ref:`is_class()<class_Object_method_is_class>`.
\ **Note:** This method ignores ``class_name`` declarations. If this object's script has defined a ``class_name``, the base, built-in class name is returned instead.
@@ -1269,7 +1269,7 @@ Gets the object's property indexed by the given ``property_path``. The path shou
\ **Note:** In C#, ``property_path`` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the ``PropertyName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
\ **Note:** This method does not support actual paths to nodes in the :ref:`SceneTree<class_SceneTree>`, only sub-property paths. In the context of nodes, use :ref:`Node.get_node_and_resource<class_Node_method_get_node_and_resource>` instead.
\ **Note:** This method does not support actual paths to nodes in the :ref:`SceneTree<class_SceneTree>`, only sub-property paths. In the context of nodes, use :ref:`Node.get_node_and_resource()<class_Node_method_get_node_and_resource>` instead.
.. rst-class:: classref-item-separator
@@ -1281,7 +1281,7 @@ Gets the object's property indexed by the given ``property_path``. The path shou
:ref:`int<class_int>` **get_instance_id**\ (\ ) |const| :ref:`🔗<class_Object_method_get_instance_id>`
Returns the object's unique instance ID. This ID can be saved in :ref:`EncodedObjectAsID<class_EncodedObjectAsID>`, and can be used to retrieve this object instance with :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>`.
Returns the object's unique instance ID. This ID can be saved in :ref:`EncodedObjectAsID<class_EncodedObjectAsID>`, and can be used to retrieve this object instance with :ref:`@GlobalScope.instance_from_id()<class_@GlobalScope_method_instance_from_id>`.
\ **Note:** This ID is only useful during the current session. It won't correspond to a similar object if the ID is sent over a network, or loaded from a file at a later time.
@@ -1297,7 +1297,7 @@ Returns the object's unique instance ID. This ID can be saved in :ref:`EncodedOb
Returns the object's metadata value for the given entry ``name``. If the entry does not exist, returns ``default``. If ``default`` is ``null``, an error is also generated.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier<class_StringName_method_is_valid_identifier>` method.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
\ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
@@ -1351,7 +1351,7 @@ Returns this object's methods and their signatures as an :ref:`Array<class_Array
- ``return`` is the returned value, as a :ref:`Dictionary<class_Dictionary>`;
\ **Note:** The dictionaries of ``args`` and ``return`` are formatted identically to the results of :ref:`get_property_list<class_Object_method_get_property_list>`, although not all entries are used.
\ **Note:** The dictionaries of ``args`` and ``return`` are formatted identically to the results of :ref:`get_property_list()<class_Object_method_get_property_list>`, although not all entries are used.
.. rst-class:: classref-item-separator
@@ -1421,7 +1421,7 @@ Returns an :ref:`Array<class_Array>` of connections for the given ``signal`` nam
Returns the list of existing signals as an :ref:`Array<class_Array>` of dictionaries.
\ **Note:** Due of the implementation, each :ref:`Dictionary<class_Dictionary>` is formatted very similarly to the returned values of :ref:`get_method_list<class_Object_method_get_method_list>`.
\ **Note:** Due of the implementation, each :ref:`Dictionary<class_Dictionary>` is formatted very similarly to the returned values of :ref:`get_method_list()<class_Object_method_get_method_list>`.
.. rst-class:: classref-item-separator
@@ -1433,7 +1433,7 @@ Returns the list of existing signals as an :ref:`Array<class_Array>` of dictiona
:ref:`StringName<class_StringName>` **get_translation_domain**\ (\ ) |const| :ref:`🔗<class_Object_method_get_translation_domain>`
Returns the name of the translation domain used by :ref:`tr<class_Object_method_tr>` and :ref:`tr_n<class_Object_method_tr_n>`. See also :ref:`TranslationServer<class_TranslationServer>`.
Returns the name of the translation domain used by :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. See also :ref:`TranslationServer<class_TranslationServer>`.
.. rst-class:: classref-item-separator
@@ -1459,9 +1459,9 @@ Returns ``true`` if any connection exists on the given ``signal`` name.
:ref:`bool<class_bool>` **has_meta**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_has_meta>`
Returns ``true`` if a metadata entry is found with the given ``name``. See also :ref:`get_meta<class_Object_method_get_meta>`, :ref:`set_meta<class_Object_method_set_meta>` and :ref:`remove_meta<class_Object_method_remove_meta>`.
Returns ``true`` if a metadata entry is found with the given ``name``. See also :ref:`get_meta()<class_Object_method_get_meta>`, :ref:`set_meta()<class_Object_method_set_meta>` and :ref:`remove_meta()<class_Object_method_remove_meta>`.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier<class_StringName_method_is_valid_identifier>` method.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
\ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
@@ -1503,7 +1503,7 @@ Returns ``true`` if the given ``signal`` name exists in the object.
:ref:`bool<class_bool>` **has_user_signal**\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_has_user_signal>`
Returns ``true`` if the given user-defined ``signal`` name exists. Only signals added with :ref:`add_user_signal<class_Object_method_add_user_signal>` are included. See also :ref:`remove_user_signal<class_Object_method_remove_user_signal>`.
Returns ``true`` if the given user-defined ``signal`` name exists. Only signals added with :ref:`add_user_signal()<class_Object_method_add_user_signal>` are included. See also :ref:`remove_user_signal()<class_Object_method_remove_user_signal>`.
.. rst-class:: classref-item-separator
@@ -1515,7 +1515,7 @@ Returns ``true`` if the given user-defined ``signal`` name exists. Only signals
:ref:`bool<class_bool>` **is_blocking_signals**\ (\ ) |const| :ref:`🔗<class_Object_method_is_blocking_signals>`
Returns ``true`` if the object is blocking its signals from being emitted. See :ref:`set_block_signals<class_Object_method_set_block_signals>`.
Returns ``true`` if the object is blocking its signals from being emitted. See :ref:`set_block_signals()<class_Object_method_set_block_signals>`.
.. rst-class:: classref-item-separator
@@ -1527,7 +1527,7 @@ Returns ``true`` if the object is blocking its signals from being emitted. See :
:ref:`bool<class_bool>` **is_class**\ (\ class\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_Object_method_is_class>`
Returns ``true`` if the object inherits from the given ``class``. See also :ref:`get_class<class_Object_method_get_class>`.
Returns ``true`` if the object inherits from the given ``class``. See also :ref:`get_class()<class_Object_method_get_class>`.
.. tabs::
@@ -1574,7 +1574,7 @@ Returns ``true`` if a connection exists between the given ``signal`` name and ``
:ref:`bool<class_bool>` **is_queued_for_deletion**\ (\ ) |const| :ref:`🔗<class_Object_method_is_queued_for_deletion>`
Returns ``true`` if the :ref:`Node.queue_free<class_Node_method_queue_free>` method was called for the object.
Returns ``true`` if the :ref:`Node.queue_free()<class_Node_method_queue_free>` method was called for the object.
.. rst-class:: classref-item-separator
@@ -1586,7 +1586,7 @@ Returns ``true`` if the :ref:`Node.queue_free<class_Node_method_queue_free>` met
|void| **notification**\ (\ what\: :ref:`int<class_int>`, reversed\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Object_method_notification>`
Sends the given ``what`` notification to all classes inherited by the object, triggering calls to :ref:`_notification<class_Object_private_method__notification>`, starting from the highest ancestor (the **Object** class) and going down to the object's script.
Sends the given ``what`` notification to all classes inherited by the object, triggering calls to :ref:`_notification()<class_Object_private_method__notification>`, starting from the highest ancestor (the **Object** class) and going down to the object's script.
If ``reversed`` is ``true``, the call order is reversed.
@@ -1639,9 +1639,9 @@ Emits the :ref:`property_list_changed<class_Object_signal_property_list_changed>
:ref:`bool<class_bool>` **property_can_revert**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_property_can_revert>`
Returns ``true`` if the given ``property`` has a custom default value. Use :ref:`property_get_revert<class_Object_method_property_get_revert>` to get the ``property``'s default value.
Returns ``true`` if the given ``property`` has a custom default value. Use :ref:`property_get_revert()<class_Object_method_property_get_revert>` to get the ``property``'s default value.
\ **Note:** This method is used by the Inspector dock to display a revert icon. The object must implement :ref:`_property_can_revert<class_Object_private_method__property_can_revert>` to customize the default value. If :ref:`_property_can_revert<class_Object_private_method__property_can_revert>` is not implemented, this method returns ``false``.
\ **Note:** This method is used by the Inspector dock to display a revert icon. The object must implement :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` to customize the default value. If :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` is not implemented, this method returns ``false``.
.. rst-class:: classref-item-separator
@@ -1653,9 +1653,9 @@ Returns ``true`` if the given ``property`` has a custom default value. Use :ref:
:ref:`Variant<class_Variant>` **property_get_revert**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_property_get_revert>`
Returns the custom default value of the given ``property``. Use :ref:`property_can_revert<class_Object_method_property_can_revert>` to check if the ``property`` has a custom default value.
Returns the custom default value of the given ``property``. Use :ref:`property_can_revert()<class_Object_method_property_can_revert>` to check if the ``property`` has a custom default value.
\ **Note:** This method is used by the Inspector dock to display a revert icon. The object must implement :ref:`_property_get_revert<class_Object_private_method__property_get_revert>` to customize the default value. If :ref:`_property_get_revert<class_Object_private_method__property_get_revert>` is not implemented, this method returns ``null``.
\ **Note:** This method is used by the Inspector dock to display a revert icon. The object must implement :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` to customize the default value. If :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` is not implemented, this method returns ``null``.
.. rst-class:: classref-item-separator
@@ -1667,9 +1667,9 @@ Returns the custom default value of the given ``property``. Use :ref:`property_c
|void| **remove_meta**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_Object_method_remove_meta>`
Removes the given entry ``name`` from the object's metadata. See also :ref:`has_meta<class_Object_method_has_meta>`, :ref:`get_meta<class_Object_method_get_meta>` and :ref:`set_meta<class_Object_method_set_meta>`.
Removes the given entry ``name`` from the object's metadata. See also :ref:`has_meta()<class_Object_method_has_meta>`, :ref:`get_meta()<class_Object_method_get_meta>` and :ref:`set_meta()<class_Object_method_set_meta>`.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier<class_StringName_method_is_valid_identifier>` method.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
\ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
@@ -1683,7 +1683,7 @@ Removes the given entry ``name`` from the object's metadata. See also :ref:`has_
|void| **remove_user_signal**\ (\ signal\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_Object_method_remove_user_signal>`
Removes the given user signal ``signal`` from the object. See also :ref:`add_user_signal<class_Object_method_add_user_signal>` and :ref:`has_user_signal<class_Object_method_has_user_signal>`.
Removes the given user signal ``signal`` from the object. See also :ref:`add_user_signal()<class_Object_method_add_user_signal>` and :ref:`has_user_signal()<class_Object_method_has_user_signal>`.
.. rst-class:: classref-item-separator
@@ -1726,7 +1726,7 @@ Assigns ``value`` to the given ``property``. If the property does not exist or t
|void| **set_block_signals**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Object_method_set_block_signals>`
If set to ``true``, the object becomes unable to emit signals. As such, :ref:`emit_signal<class_Object_method_emit_signal>` and signal connections will not work, until it is set to ``false``.
If set to ``true``, the object becomes unable to emit signals. As such, :ref:`emit_signal()<class_Object_method_emit_signal>` and signal connections will not work, until it is set to ``false``.
.. rst-class:: classref-item-separator
@@ -1738,7 +1738,7 @@ If set to ``true``, the object becomes unable to emit signals. As such, :ref:`em
|void| **set_deferred**\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_Object_method_set_deferred>`
Assigns ``value`` to the given ``property``, at the end of the current frame. This is equivalent to calling :ref:`set<class_Object_method_set>` through :ref:`call_deferred<class_Object_method_call_deferred>`.
Assigns ``value`` to the given ``property``, at the end of the current frame. This is equivalent to calling :ref:`set()<class_Object_method_set>` through :ref:`call_deferred()<class_Object_method_call_deferred>`.
.. tabs::
@@ -1812,7 +1812,7 @@ Assigns a new ``value`` to the property identified by the ``property_path``. The
|void| **set_message_translation**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Object_method_set_message_translation>`
If set to ``true``, allows the object to translate messages with :ref:`tr<class_Object_method_tr>` and :ref:`tr_n<class_Object_method_tr_n>`. Enabled by default. See also :ref:`can_translate_messages<class_Object_method_can_translate_messages>`.
If set to ``true``, allows the object to translate messages with :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. Enabled by default. See also :ref:`can_translate_messages()<class_Object_method_can_translate_messages>`.
.. rst-class:: classref-item-separator
@@ -1826,9 +1826,9 @@ If set to ``true``, allows the object to translate messages with :ref:`tr<class_
Adds or changes the entry ``name`` inside the object's metadata. The metadata ``value`` can be any :ref:`Variant<class_Variant>`, although some types cannot be serialized correctly.
If ``value`` is ``null``, the entry is removed. This is the equivalent of using :ref:`remove_meta<class_Object_method_remove_meta>`. See also :ref:`has_meta<class_Object_method_has_meta>` and :ref:`get_meta<class_Object_method_get_meta>`.
If ``value`` is ``null``, the entry is removed. This is the equivalent of using :ref:`remove_meta()<class_Object_method_remove_meta>`. See also :ref:`has_meta()<class_Object_method_has_meta>` and :ref:`get_meta()<class_Object_method_get_meta>`.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier<class_StringName_method_is_valid_identifier>` method.
\ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
\ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
@@ -1842,7 +1842,7 @@ If ``value`` is ``null``, the entry is removed. This is the equivalent of using
|void| **set_script**\ (\ script\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_Object_method_set_script>`
Attaches ``script`` to the object, and instantiates it. As a result, the script's :ref:`_init<class_Object_private_method__init>` is called. A :ref:`Script<class_Script>` is used to extend the object's functionality.
Attaches ``script`` to the object, and instantiates it. As a result, the script's :ref:`_init()<class_Object_private_method__init>` is called. A :ref:`Script<class_Script>` is used to extend the object's functionality.
If a script already exists, its instance is detached, and its property values and state are lost. Built-in property values are still kept.
@@ -1856,7 +1856,7 @@ If a script already exists, its instance is detached, and its property values an
|void| **set_translation_domain**\ (\ domain\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_Object_method_set_translation_domain>`
Sets the name of the translation domain used by :ref:`tr<class_Object_method_tr>` and :ref:`tr_n<class_Object_method_tr_n>`. See also :ref:`TranslationServer<class_TranslationServer>`.
Sets the name of the translation domain used by :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. See also :ref:`TranslationServer<class_TranslationServer>`.
.. rst-class:: classref-item-separator
@@ -1868,7 +1868,7 @@ Sets the name of the translation domain used by :ref:`tr<class_Object_method_tr>
:ref:`String<class_String>` **to_string**\ (\ ) :ref:`🔗<class_Object_method_to_string>`
Returns a :ref:`String<class_String>` representing the object. Defaults to ``"<ClassName#RID>"``. Override :ref:`_to_string<class_Object_private_method__to_string>` to customize the string representation of the object.
Returns a :ref:`String<class_String>` representing the object. Defaults to ``"<ClassName#RID>"``. Override :ref:`_to_string()<class_Object_private_method__to_string>` to customize the string representation of the object.
.. rst-class:: classref-item-separator
@@ -1882,11 +1882,11 @@ Returns a :ref:`String<class_String>` representing the object. Defaults to ``"<C
Translates a ``message``, using the translation catalogs configured in the Project Settings. Further ``context`` can be specified to help with the translation. Note that most :ref:`Control<class_Control>` nodes automatically translate their strings, so this method is mostly useful for formatted strings or custom drawn text.
If :ref:`can_translate_messages<class_Object_method_can_translate_messages>` is ``false``, or no translation is available, this method returns the ``message`` without changes. See :ref:`set_message_translation<class_Object_method_set_message_translation>`.
If :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` is ``false``, or no translation is available, this method returns the ``message`` without changes. See :ref:`set_message_translation()<class_Object_method_set_message_translation>`.
For detailed examples, see :doc:`Internationalizing games <../tutorials/i18n/internationalizing_games>`.
\ **Note:** This method can't be used without an **Object** instance, as it requires the :ref:`can_translate_messages<class_Object_method_can_translate_messages>` method. To translate strings in a static context, use :ref:`TranslationServer.translate<class_TranslationServer_method_translate>`.
\ **Note:** This method can't be used without an **Object** instance, as it requires the :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` method. To translate strings in a static context, use :ref:`TranslationServer.translate()<class_TranslationServer_method_translate>`.
.. rst-class:: classref-item-separator
@@ -1900,15 +1900,15 @@ For detailed examples, see :doc:`Internationalizing games <../tutorials/i18n/int
Translates a ``message`` or ``plural_message``, using the translation catalogs configured in the Project Settings. Further ``context`` can be specified to help with the translation.
If :ref:`can_translate_messages<class_Object_method_can_translate_messages>` is ``false``, or no translation is available, this method returns ``message`` or ``plural_message``, without changes. See :ref:`set_message_translation<class_Object_method_set_message_translation>`.
If :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` is ``false``, or no translation is available, this method returns ``message`` or ``plural_message``, without changes. See :ref:`set_message_translation()<class_Object_method_set_message_translation>`.
The ``n`` is the number, or amount, of the message's subject. It is used by the translation system to fetch the correct plural form for the current language.
For detailed examples, see :doc:`Localization using gettext <../tutorials/i18n/localization_using_gettext>`.
\ **Note:** Negative and :ref:`float<class_float>` numbers may not properly apply to some countable subjects. It's recommended to handle these cases with :ref:`tr<class_Object_method_tr>`.
\ **Note:** Negative and :ref:`float<class_float>` numbers may not properly apply to some countable subjects. It's recommended to handle these cases with :ref:`tr()<class_Object_method_tr>`.
\ **Note:** This method can't be used without an **Object** instance, as it requires the :ref:`can_translate_messages<class_Object_method_can_translate_messages>` method. To translate strings in a static context, use :ref:`TranslationServer.translate_plural<class_TranslationServer_method_translate_plural>`.
\ **Note:** This method can't be used without an **Object** instance, as it requires the :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` method. To translate strings in a static context, use :ref:`TranslationServer.translate_plural()<class_TranslationServer_method_translate_plural>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`