classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
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@@ -21,7 +21,7 @@ Description
A resource used by :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
\ **AnimationNodeBlendSpace1D** represents a virtual axis on which any type of :ref:`AnimationRootNode<class_AnimationRootNode>`\ s can be added using :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`. Outputs the linear blend of the two :ref:`AnimationRootNode<class_AnimationRootNode>`\ s adjacent to the current value.
\ **AnimationNodeBlendSpace1D** represents a virtual axis on which any type of :ref:`AnimationRootNode<class_AnimationRootNode>`\ s can be added using :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`. Outputs the linear blend of the two :ref:`AnimationRootNode<class_AnimationRootNode>`\ s adjacent to the current value.
You can set the extents of the axis with :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` and :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>`.
@@ -154,7 +154,7 @@ Controls the interpolation between animations. See :ref:`BlendMode<enum_Animatio
- |void| **set_max_space**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_max_space**\ (\ )
The blend space's axis's upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
The blend space's axis's upper limit for the points' position. See :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
.. rst-class:: classref-item-separator
@@ -171,7 +171,7 @@ The blend space's axis's upper limit for the points' position. See :ref:`add_ble
- |void| **set_min_space**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_min_space**\ (\ )
The blend space's axis's lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
The blend space's axis's lower limit for the points' position. See :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
.. rst-class:: classref-item-separator