classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
parent 4f3c3fc101
commit b55955c3ce
427 changed files with 4074 additions and 3919 deletions
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@@ -111,7 +111,7 @@ Property Descriptions
If ``true``, on receiving a request to play an animation from the start, the first frame is not drawn, but only processed, and playback starts from the next frame.
See also the notes of :ref:`AnimationPlayer.play<class_AnimationPlayer_method_play>`.
See also the notes of :ref:`AnimationPlayer.play()<class_AnimationPlayer_method_play>`.
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@@ -147,7 +147,7 @@ Animation to use as an output. It is one of the animations provided by :ref:`Ani
If :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` is ``true``, override the loop settings of the original :ref:`Animation<class_Animation>` resource with the value.
\ **Note:** If the :ref:`Animation.loop_mode<class_Animation_property_loop_mode>` isn't set to looping, the :ref:`Animation.track_set_interpolation_loop_wrap<class_Animation_method_track_set_interpolation_loop_wrap>` option will not be respected. If you cannot get the expected behavior, consider duplicating the :ref:`Animation<class_Animation>` resource and changing the loop settings.
\ **Note:** If the :ref:`Animation.loop_mode<class_Animation_property_loop_mode>` isn't set to looping, the :ref:`Animation.track_set_interpolation_loop_wrap()<class_Animation_method_track_set_interpolation_loop_wrap>` option will not be respected. If you cannot get the expected behavior, consider duplicating the :ref:`Animation<class_Animation>` resource and changing the loop settings.
.. rst-class:: classref-item-separator