Remove old Godot version references to simplify documentation

This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
This commit is contained in:
Hugo Locurcio
2025-10-07 19:01:12 +02:00
parent 6ebd201367
commit b3cbe5f777
24 changed files with 63 additions and 81 deletions
@@ -14,9 +14,9 @@ starting with a hash symbol (``#``). It is not a *keyword* of the shader
language (such as ``if`` or ``for``), but a special kind of token within the
language.
From Godot 4.0 onwards, you can use a shader preprocessor within text-based
shaders. The syntax is similar to what most GLSL shader compilers support
(which in turn is similar to the C/C++ preprocessor).
To avoid repetition and improve code reuse, you can use a shader preprocessor
within text-based shaders. The syntax is similar to what most GLSL shader
compilers support (which in turn is similar to the C/C++ preprocessor).
.. note::