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Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically the "When to refer to a specific Godot version" section. This also removes warning blocks for a known issue that was resolved in Godot 4.5.
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@@ -14,9 +14,9 @@ starting with a hash symbol (``#``). It is not a *keyword* of the shader
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language (such as ``if`` or ``for``), but a special kind of token within the
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language.
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From Godot 4.0 onwards, you can use a shader preprocessor within text-based
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shaders. The syntax is similar to what most GLSL shader compilers support
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(which in turn is similar to the C/C++ preprocessor).
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To avoid repetition and improve code reuse, you can use a shader preprocessor
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within text-based shaders. The syntax is similar to what most GLSL shader
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compilers support (which in turn is similar to the C/C++ preprocessor).
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.. note::
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