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Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically the "When to refer to a specific Godot version" section. This also removes warning blocks for a known issue that was resolved in Godot 4.5.
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@@ -305,7 +305,7 @@ Color given as red-green-blue value (alpha will always be 1).
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Nodes
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-----
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Since Godot 4.0, nodes can be directly exported without having to use NodePaths.
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Nodes can also be directly exported without having to use NodePaths.
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.. code-block:: csharp
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@@ -11,8 +11,8 @@ As explained in the :ref:`doc_debugger_panel` documentation, Godot features a
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graphs showing their evolution over time. The data for those graphs is sourced
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from the engine's :ref:`class_Performance` singleton.
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Since Godot 4.0, you can declare custom values to be displayed in the Monitors
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tab. Example use cases for custom performance monitors include:
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Godot lets you declare custom values to be displayed in the Monitors tab.
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Example use cases for custom performance monitors include:
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- Displaying performance metrics that are specific to your project. For
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instance, in a voxel game, you could create a performance monitor to track the
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@@ -859,7 +859,7 @@ Negative indices count from the end.
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Typed arrays
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^^^^^^^^^^^^
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Godot 4.0 added support for typed arrays. On write operations, Godot checks that
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Godot also features support for typed arrays. On write operations, Godot checks that
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element values match the specified type, so the array cannot contain invalid values.
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The GDScript static analyzer takes typed arrays into account, however array methods like
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``front()`` and ``back()`` still have the ``Variant`` return type.
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@@ -253,8 +253,8 @@ Color given as red-green-blue value (alpha will always be 1). See :ref:`@export_
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Nodes
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-----
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Since Godot 4.0, nodes can be directly exported as properties in a script
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without having to use NodePaths:
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Nodes can also be directly exported as properties in a script without
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having to use NodePaths:
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::
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