Remove old Godot version references to simplify documentation

This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
This commit is contained in:
Hugo Locurcio
2025-10-07 19:01:12 +02:00
parent 6ebd201367
commit b3cbe5f777
24 changed files with 63 additions and 81 deletions
+1 -2
View File
@@ -59,8 +59,7 @@ This would be a basic setup:
For simple gizmos, inheriting :ref:`EditorNode3DGizmoPlugin <class_EditorNode3DGizmoPlugin>`
is enough. If you want to store some per-gizmo data or you are porting a Godot 3.0 gizmo
to 3.1+, you should go with the second approach.
is enough. If you want to store some per-gizmo data, you should go with the second approach.
Simple approach