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Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically the "When to refer to a specific Godot version" section. This also removes warning blocks for a known issue that was resolved in Godot 4.5.
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@@ -59,8 +59,7 @@ This would be a basic setup:
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For simple gizmos, inheriting :ref:`EditorNode3DGizmoPlugin <class_EditorNode3DGizmoPlugin>`
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is enough. If you want to store some per-gizmo data or you are porting a Godot 3.0 gizmo
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to 3.1+, you should go with the second approach.
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is enough. If you want to store some per-gizmo data, you should go with the second approach.
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Simple approach
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