mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 18:29:11 +00:00
Merge pull request #8301 from k0T0z/fix-scenes-code-examples
Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
This commit is contained in:
@@ -329,7 +329,7 @@ If you are using :ref:`EditorScript<class_EditorScript>`:
|
||||
|
||||
func _run():
|
||||
# `parent` could be any node in the scene.
|
||||
var parent = get_scene().find_node("Parent")
|
||||
var parent = get_scene().get_node("Parent")
|
||||
var node = Node3D.new()
|
||||
parent.add_child(node)
|
||||
|
||||
@@ -342,7 +342,7 @@ If you are using :ref:`EditorScript<class_EditorScript>`:
|
||||
public override void _Run()
|
||||
{
|
||||
// `parent` could be any node in the scene.
|
||||
var parent = GetScene().FindNode("Parent");
|
||||
var parent = GetScene().GetNode("Parent");
|
||||
var node = new Node3D();
|
||||
parent.AddChild(node);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user