From 36e3368771a6bbd8e8dee4714230812225a4c18b Mon Sep 17 00:00:00 2001 From: skyace65 Date: Sat, 2 Mar 2024 12:47:36 -0500 Subject: [PATCH] Remove incorrect information on script templates --- tutorials/scripting/creating_script_templates.rst | 4 ---- 1 file changed, 4 deletions(-) diff --git a/tutorials/scripting/creating_script_templates.rst b/tutorials/scripting/creating_script_templates.rst index 520230b90..cebcfba0e 100644 --- a/tutorials/scripting/creating_script_templates.rst +++ b/tutorials/scripting/creating_script_templates.rst @@ -39,10 +39,6 @@ the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it will open a folder in your file browser, inside that folder is the ``script_templates`` folder. -If no ``script_templates`` is detected, Godot will create a default set of -built-in templates automatically, so this logic can be used to reset the default -templates in case you've accidentally overwritten them. - Project-defined templates ~~~~~~~~~~~~~~~~~~~~~~~~~