From aeaf3a8250c4eeb6bf31bb94e91cb7ac8517e899 Mon Sep 17 00:00:00 2001 From: hpnrep6 <57055412+hpnrep6@users.noreply.github.com> Date: Mon, 21 Jun 2021 11:01:52 -0400 Subject: [PATCH] Properly format file paths --- tutorials/assets_pipeline/import_process.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/assets_pipeline/import_process.rst b/tutorials/assets_pipeline/import_process.rst index 254329689..4291de2b9 100644 --- a/tutorials/assets_pipeline/import_process.rst +++ b/tutorials/assets_pipeline/import_process.rst @@ -15,7 +15,7 @@ In Godot 3.0+, we use a more modern approach to importing: Simply drop your assets (image files, scenes, audio files, fonts, etc) directly in the project folder (copy them manually with your OS file explorer). Godot will automatically import these files internally -and keep the imported resources hidden in a res://.import folder. +and keep the imported resources hidden in a ``res://.import`` folder. This means that when trying to access imported assets through code you need to use the :ref:`Resource Loader` as it will @@ -68,12 +68,12 @@ asset. Files generated ----------------- -Importing will add an extra .import file, containing the import +Importing will add an extra ``.import`` file, containing the import configuration. Make sure to commit these to your version control system! .. image:: img/asset_workflow4.png -Additionally, extra assets will be preset in the hidden res://.import folder: +Additionally, extra assets will be preset in the hidden ``res://.import`` folder: .. image:: img/asset_workflow5.png