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Networking: Replace sync and slave keywords by their 3.1 equivalents
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@@ -227,9 +227,13 @@ in case you want to take a look under the hood.
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+------------+---------------------------------------------------------------------------------------------------------------+
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| master | Networking RPC annotation. See :ref:`high-level multiplayer docs <doc_high_level_multiplayer>`. |
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+------------+---------------------------------------------------------------------------------------------------------------+
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| slave | Networking RPC annotation. See :ref:`high-level multiplayer docs <doc_high_level_multiplayer>`. |
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| puppet | Networking RPC annotation. See :ref:`high-level multiplayer docs <doc_high_level_multiplayer>`. |
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+------------+---------------------------------------------------------------------------------------------------------------+
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| sync | Networking RPC annotation. See :ref:`high-level multiplayer docs <doc_high_level_multiplayer>`. |
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| remotesync | Networking RPC annotation. See :ref:`high-level multiplayer docs <doc_high_level_multiplayer>`. |
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+------------+---------------------------------------------------------------------------------------------------------------+
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| mastersync | Networking RPC annotation. See :ref:`high-level multiplayer docs <doc_high_level_multiplayer>`. |
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+------------+---------------------------------------------------------------------------------------------------------------+
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| puppetsync | Networking RPC annotation. See :ref:`high-level multiplayer docs <doc_high_level_multiplayer>`. |
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+------------+---------------------------------------------------------------------------------------------------------------+
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| PI | PI constant. |
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+------------+---------------------------------------------------------------------------------------------------------------+
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