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Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size • Only applies to GDScript/C++ • Fix some inconsistent cpp codeblock filters
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@@ -253,7 +253,7 @@ This means that GDExtensions made for Godot 4.0 will need to be recompiled for G
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In Godot 4.0, your "entry_symbol" function looks something like this:
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.. code-block:: C++
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.. code-block:: cpp
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GDExtensionBool GDE_EXPORT example_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
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@@ -267,7 +267,7 @@ In Godot 4.0, your "entry_symbol" function looks something like this:
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However, for Godot 4.1, it should look like:
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.. code-block:: C++
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.. code-block:: cpp
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GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
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