Automatically convert spaces to tabs in codeblocks

• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
This commit is contained in:
Thaddeus Crews
2023-10-05 19:04:26 -05:00
parent adbab1482c
commit acf09b8551
4 changed files with 28 additions and 14 deletions
@@ -253,7 +253,7 @@ This means that GDExtensions made for Godot 4.0 will need to be recompiled for G
In Godot 4.0, your "entry_symbol" function looks something like this:
.. code-block:: C++
.. code-block:: cpp
GDExtensionBool GDE_EXPORT example_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
@@ -267,7 +267,7 @@ In Godot 4.0, your "entry_symbol" function looks something like this:
However, for Godot 4.1, it should look like:
.. code-block:: C++
.. code-block:: cpp
GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);