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@@ -14,7 +14,7 @@ VisualScriptCustomNode
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Brief Description
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-----------------
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A scripted Visual Script node.
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Member Functions
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----------------
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@@ -52,14 +52,23 @@ Member Functions
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Numeric Constants
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-----------------
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- **START_MODE_BEGIN_SEQUENCE** = **0**
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- **START_MODE_CONTINUE_SEQUENCE** = **1**
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- **START_MODE_RESUME_YIELD** = **2**
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- **STEP_PUSH_STACK_BIT** = **16777216**
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- **STEP_GO_BACK_BIT** = **33554432**
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- **START_MODE_BEGIN_SEQUENCE** = **0** --- The start mode used the first time when :ref:`_step<class_VisualScriptCustomNode__step>` is called.
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- **START_MODE_CONTINUE_SEQUENCE** = **1** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode__step>` is called after coming back from a STEP_PUSH_STACK_BIT.
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- **START_MODE_RESUME_YIELD** = **2** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode__step>` is called after resuming from STEP_YIELD_BIT.
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- **STEP_PUSH_STACK_BIT** = **16777216** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that control should return to it when there is no other node left to execute.
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This is used by :ref:`VisualScriptCondition<class_visualscriptcondition>` to redirect the sequence to the "Done" port after the true/false branch has finished execution.
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- **STEP_GO_BACK_BIT** = **33554432** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
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- **STEP_NO_ADVANCE_BIT** = **67108864**
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- **STEP_EXIT_FUNCTION_BIT** = **134217728**
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- **STEP_YIELD_BIT** = **268435456**
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- **STEP_EXIT_FUNCTION_BIT** = **134217728** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that control should stop and exit the function.
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- **STEP_YIELD_BIT** = **268435456** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that the function should be yielded.
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Using this requires you to have at least one working memory slot, which is used for the :ref:`VisualScriptFunctionState<class_visualscriptfunctionstate>`.
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Description
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-----------
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A custom Visual Script node which can be scripted in powerful ways.
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Member Function Description
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---------------------------
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@@ -68,56 +77,96 @@ Member Function Description
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- :ref:`String<class_string>` **_get_caption** **(** **)** virtual
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Return the node's title.
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.. _class_VisualScriptCustomNode__get_category:
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- :ref:`String<class_string>` **_get_category** **(** **)** virtual
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Return the node's category.
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.. _class_VisualScriptCustomNode__get_input_value_port_count:
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- :ref:`int<class_int>` **_get_input_value_port_count** **(** **)** virtual
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Return the count of input value ports.
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.. _class_VisualScriptCustomNode__get_input_value_port_name:
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- :ref:`String<class_string>` **_get_input_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
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Return the specified input port's name.
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.. _class_VisualScriptCustomNode__get_input_value_port_type:
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- :ref:`int<class_int>` **_get_input_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
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Return the specified input port's type. See the TYPE\_\* enum in @GlobalScope.
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.. _class_VisualScriptCustomNode__get_output_sequence_port_count:
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- :ref:`int<class_int>` **_get_output_sequence_port_count** **(** **)** virtual
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Return the amount of output **sequence** ports.
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.. _class_VisualScriptCustomNode__get_output_sequence_port_text:
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- :ref:`String<class_string>` **_get_output_sequence_port_text** **(** :ref:`int<class_int>` idx **)** virtual
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Return the specified **sequence** output's name.
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.. _class_VisualScriptCustomNode__get_output_value_port_count:
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- :ref:`int<class_int>` **_get_output_value_port_count** **(** **)** virtual
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Return the amount of output value ports.
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.. _class_VisualScriptCustomNode__get_output_value_port_name:
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- :ref:`String<class_string>` **_get_output_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
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Return the specified output's name.
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.. _class_VisualScriptCustomNode__get_output_value_port_type:
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- :ref:`int<class_int>` **_get_output_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
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Return the specified output's type. See the TYPE\_\* enum in @GlobalScope.
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.. _class_VisualScriptCustomNode__get_text:
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- :ref:`String<class_string>` **_get_text** **(** **)** virtual
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Return the custom node's text, which is shown right next to the input **sequence** port (if there is none, on the place that is usually taken by it).
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.. _class_VisualScriptCustomNode__get_working_memory_size:
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- :ref:`int<class_int>` **_get_working_memory_size** **(** **)** virtual
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Return the size of the custom node's working memory. See :ref:`_step<class_VisualScriptCustomNode__step>` for more details.
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.. _class_VisualScriptCustomNode__has_input_sequence_port:
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- :ref:`bool<class_bool>` **_has_input_sequence_port** **(** **)** virtual
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Return whether the custom node has an input **sequence** port.
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.. _class_VisualScriptCustomNode__step:
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- :ref:`Variant<class_variant>` **_step** **(** :ref:`Array<class_array>` inputs, :ref:`Array<class_array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_array>` working_mem **)** virtual
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Execute the custom node's logic, returning the index of the output sequence port to use or a :ref:`String<class_string>` when there is an error.
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The ``inputs`` array contains the values of the input ports.
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``outputs`` is an array whose indices should be set to the respective outputs.
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The ``start_mode`` is usually ``START_MODE_BEGIN_SEQUENCE``, unless you have used the STEP\_\* constants.
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``working_mem`` is an array which can be used to persist information between runs of the custom node.
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When returning, you can mask the returned value with one of the STEP\_\* constants.
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