diff --git a/tutorials/3d/using_transforms.rst b/tutorials/3d/using_transforms.rst index c97573605..72001ba04 100644 --- a/tutorials/3d/using_transforms.rst +++ b/tutorials/3d/using_transforms.rst @@ -374,7 +374,7 @@ Converting a rotation to quaternion is straightforward. // Convert basis to quaternion, keep in mind scale is lost var a = transform.basis.Quat(); - var b = transform.basis.Quat(); + var b = transform2.basis.Quat(); // Interpolate using spherical-linear interpolation (SLERP). var c = a.Slerp(b, 0.5f); // find halfway point between a and b // Apply back