classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions
+5 -5
View File
@@ -8,6 +8,7 @@ Expression
==========
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -31,20 +32,19 @@ Methods
Method Descriptions
-------------------
.. _class_Expression_execute:
.. _class_Expression_execute:
- :ref:`Variant<class_Variant>` **execute** **(** :ref:`Array<class_Array>` inputs=[ ], :ref:`Object<class_Object>` base_instance=null, :ref:`bool<class_bool>` show_error=true **)**
.. _class_Expression_get_error_text:
.. _class_Expression_get_error_text:
- :ref:`String<class_String>` **get_error_text** **(** **)** const
.. _class_Expression_has_execute_failed:
.. _class_Expression_has_execute_failed:
- :ref:`bool<class_bool>` **has_execute_failed** **(** **)** const
.. _class_Expression_parse:
.. _class_Expression_parse:
- :ref:`Error<enum_@GlobalScope_Error>` **parse** **(** :ref:`String<class_String>` expression, :ref:`PoolStringArray<class_PoolStringArray>` input_names=PoolStringArray( ) **)**