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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ Expression
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==========
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -31,20 +32,19 @@ Methods
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Method Descriptions
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-------------------
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.. _class_Expression_execute:
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.. _class_Expression_execute:
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- :ref:`Variant<class_Variant>` **execute** **(** :ref:`Array<class_Array>` inputs=[ ], :ref:`Object<class_Object>` base_instance=null, :ref:`bool<class_bool>` show_error=true **)**
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.. _class_Expression_get_error_text:
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.. _class_Expression_get_error_text:
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- :ref:`String<class_String>` **get_error_text** **(** **)** const
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.. _class_Expression_has_execute_failed:
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.. _class_Expression_has_execute_failed:
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- :ref:`bool<class_bool>` **has_execute_failed** **(** **)** const
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.. _class_Expression_parse:
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.. _class_Expression_parse:
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- :ref:`Error<enum_@GlobalScope_Error>` **parse** **(** :ref:`String<class_String>` expression, :ref:`PoolStringArray<class_PoolStringArray>` input_names=PoolStringArray( ) **)**
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