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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ AnimationNodeAnimation
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======================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,6 +16,13 @@ Brief Description
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Properties
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----------
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+-----------------------------+----------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_animation>` |
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+-----------------------------+----------------------------------------------------------+
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Methods
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-------
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@@ -29,12 +37,16 @@ Property Descriptions
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- :ref:`String<class_String>` **animation**
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+----------+----------------------+
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| *Setter* | set_animation(value) |
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+----------+----------------------+
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| *Getter* | get_animation() |
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+----------+----------------------+
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Method Descriptions
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-------------------
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.. _class_AnimationNodeAnimation_get_playback_time:
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.. _class_AnimationNodeAnimation_get_playback_time:
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- :ref:`float<class_float>` **get_playback_time** **(** **)** const
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