classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions
+14 -2
View File
@@ -8,6 +8,7 @@ AnimationNodeAnimation
======================
**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,13 @@ Brief Description
Properties
----------
+-----------------------------+----------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_animation>` |
+-----------------------------+----------------------------------------------------------+
Methods
-------
@@ -29,12 +37,16 @@ Property Descriptions
- :ref:`String<class_String>` **animation**
+----------+----------------------+
| *Setter* | set_animation(value) |
+----------+----------------------+
| *Getter* | get_animation() |
+----------+----------------------+
Method Descriptions
-------------------
.. _class_AnimationNodeAnimation_get_playback_time:
.. _class_AnimationNodeAnimation_get_playback_time:
- :ref:`float<class_float>` **get_playback_time** **(** **)** const