diff --git a/getting_started/step_by_step/exporting.rst b/getting_started/step_by_step/exporting.rst index faad67006..bacd31218 100644 --- a/getting_started/step_by_step/exporting.rst +++ b/getting_started/step_by_step/exporting.rst @@ -39,7 +39,7 @@ Before we change the input method, in the project settings go to *Display*, then click on *Window*. In the *Stretch* options, set *Mode* to "2d" and *Aspect* to "keep". This ensures that the game scales consistently on different sized screens. -.. image:: img/export_stretchsettings +.. image:: img/export_stretchsettings.png Next, we need to modify the ``Player.gd`` script to change the input method. We'll remove the key inputs and make the player move towards a "target" that's