diff --git a/tutorials/step_by_step/gui_tutorial.rst b/tutorials/step_by_step/gui_tutorial.rst index 31be18075..c3ee349fd 100644 --- a/tutorials/step_by_step/gui_tutorial.rst +++ b/tutorials/step_by_step/gui_tutorial.rst @@ -65,13 +65,13 @@ callback will be received at the beginning and every time the control needs to be redrawn (programmer needs to call :ref:`CanvasItem.update() ` to enqueue the CanvasItem for redraw). If the control is not visible -(yet aother CanvasItem property), the control does not receive any +(yet another CanvasItem property), the control does not receive any input. In general though, the programmer does not need to deal with drawing and input events directly when building UIs, (that is more useful when creating custom controls). Instead, controls emit different kinds of -signals with contextural information for when action occurs. For +signals with contextual information for when action occurs. For example, a :ref:`Button ` emits a "pressed" signal when pressed, a :ref:`Slider ` will emit a "value_changed" when dragged, etc.