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@@ -14,6 +14,8 @@ SkeletonModification2DJiggle
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A modification that jiggles :ref:`Bone2D<class_Bone2D>` nodes as they move towards a target.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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@@ -23,341 +25,446 @@ This modification is useful for adding additional motion to things like hair, th
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\ **Note:** The Jiggle modifier has ``jiggle_joints``, which are the data objects that hold the data for each joint in the Jiggle chain. This is different from than :ref:`Bone2D<class_Bone2D>` nodes! Jiggle joints hold the data needed for each :ref:`Bone2D<class_Bone2D>` in the bone chain used by the Jiggle modification.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`damping<class_SkeletonModification2DJiggle_property_damping>` | ``0.75`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`gravity<class_SkeletonModification2DJiggle_property_gravity>` | ``Vector2(0, 6)`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`int<class_int>` | :ref:`jiggle_data_chain_length<class_SkeletonModification2DJiggle_property_jiggle_data_chain_length>` | ``0`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`mass<class_SkeletonModification2DJiggle_property_mass>` | ``0.75`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`stiffness<class_SkeletonModification2DJiggle_property_stiffness>` | ``3.0`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`target_nodepath<class_SkeletonModification2DJiggle_property_target_nodepath>` | ``NodePath("")`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`use_gravity<class_SkeletonModification2DJiggle_property_use_gravity>` | ``false`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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.. table::
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:widths: auto
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`damping<class_SkeletonModification2DJiggle_property_damping>` | ``0.75`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`gravity<class_SkeletonModification2DJiggle_property_gravity>` | ``Vector2(0, 6)`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`int<class_int>` | :ref:`jiggle_data_chain_length<class_SkeletonModification2DJiggle_property_jiggle_data_chain_length>` | ``0`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`mass<class_SkeletonModification2DJiggle_property_mass>` | ``0.75`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`stiffness<class_SkeletonModification2DJiggle_property_stiffness>` | ``3.0`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`target_nodepath<class_SkeletonModification2DJiggle_property_target_nodepath>` | ``NodePath("")`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`use_gravity<class_SkeletonModification2DJiggle_property_use_gravity>` | ``false`` |
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+---------------------------------+-------------------------------------------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_mask<class_SkeletonModification2DJiggle_method_get_collision_mask>` **(** **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_jiggle_joint_bone2d_node<class_SkeletonModification2DJiggle_method_get_jiggle_joint_bone2d_node>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_jiggle_joint_bone_index<class_SkeletonModification2DJiggle_method_get_jiggle_joint_bone_index>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_jiggle_joint_damping<class_SkeletonModification2DJiggle_method_get_jiggle_joint_damping>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_jiggle_joint_gravity<class_SkeletonModification2DJiggle_method_get_jiggle_joint_gravity>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_jiggle_joint_mass<class_SkeletonModification2DJiggle_method_get_jiggle_joint_mass>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_jiggle_joint_override<class_SkeletonModification2DJiggle_method_get_jiggle_joint_override>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_jiggle_joint_stiffness<class_SkeletonModification2DJiggle_method_get_jiggle_joint_stiffness>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_jiggle_joint_use_gravity<class_SkeletonModification2DJiggle_method_get_jiggle_joint_use_gravity>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_use_colliders<class_SkeletonModification2DJiggle_method_get_use_colliders>` **(** **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask<class_SkeletonModification2DJiggle_method_set_collision_mask>` **(** :ref:`int<class_int>` collision_mask **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_bone2d_node<class_SkeletonModification2DJiggle_method_set_jiggle_joint_bone2d_node>` **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` bone2d_node **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_bone_index<class_SkeletonModification2DJiggle_method_set_jiggle_joint_bone_index>` **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` bone_idx **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_damping<class_SkeletonModification2DJiggle_method_set_jiggle_joint_damping>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` damping **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_gravity<class_SkeletonModification2DJiggle_method_set_jiggle_joint_gravity>` **(** :ref:`int<class_int>` joint_idx, :ref:`Vector2<class_Vector2>` gravity **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_mass<class_SkeletonModification2DJiggle_method_set_jiggle_joint_mass>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` mass **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_override<class_SkeletonModification2DJiggle_method_set_jiggle_joint_override>` **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` override **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_stiffness<class_SkeletonModification2DJiggle_method_set_jiggle_joint_stiffness>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` stiffness **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_use_gravity<class_SkeletonModification2DJiggle_method_set_jiggle_joint_use_gravity>` **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` use_gravity **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_use_colliders<class_SkeletonModification2DJiggle_method_set_use_colliders>` **(** :ref:`bool<class_bool>` use_colliders **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. table::
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:widths: auto
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_mask<class_SkeletonModification2DJiggle_method_get_collision_mask>` **(** **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_jiggle_joint_bone2d_node<class_SkeletonModification2DJiggle_method_get_jiggle_joint_bone2d_node>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_jiggle_joint_bone_index<class_SkeletonModification2DJiggle_method_get_jiggle_joint_bone_index>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_jiggle_joint_damping<class_SkeletonModification2DJiggle_method_get_jiggle_joint_damping>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_jiggle_joint_gravity<class_SkeletonModification2DJiggle_method_get_jiggle_joint_gravity>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_jiggle_joint_mass<class_SkeletonModification2DJiggle_method_get_jiggle_joint_mass>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_jiggle_joint_override<class_SkeletonModification2DJiggle_method_get_jiggle_joint_override>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_jiggle_joint_stiffness<class_SkeletonModification2DJiggle_method_get_jiggle_joint_stiffness>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_jiggle_joint_use_gravity<class_SkeletonModification2DJiggle_method_get_jiggle_joint_use_gravity>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_use_colliders<class_SkeletonModification2DJiggle_method_get_use_colliders>` **(** **)** |const| |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask<class_SkeletonModification2DJiggle_method_set_collision_mask>` **(** :ref:`int<class_int>` collision_mask **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_bone2d_node<class_SkeletonModification2DJiggle_method_set_jiggle_joint_bone2d_node>` **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` bone2d_node **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_bone_index<class_SkeletonModification2DJiggle_method_set_jiggle_joint_bone_index>` **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` bone_idx **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_damping<class_SkeletonModification2DJiggle_method_set_jiggle_joint_damping>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` damping **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_gravity<class_SkeletonModification2DJiggle_method_set_jiggle_joint_gravity>` **(** :ref:`int<class_int>` joint_idx, :ref:`Vector2<class_Vector2>` gravity **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_mass<class_SkeletonModification2DJiggle_method_set_jiggle_joint_mass>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` mass **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_override<class_SkeletonModification2DJiggle_method_set_jiggle_joint_override>` **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` override **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_stiffness<class_SkeletonModification2DJiggle_method_set_jiggle_joint_stiffness>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` stiffness **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_jiggle_joint_use_gravity<class_SkeletonModification2DJiggle_method_set_jiggle_joint_use_gravity>` **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` use_gravity **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_use_colliders<class_SkeletonModification2DJiggle_method_set_use_colliders>` **(** :ref:`bool<class_bool>` use_colliders **)** |
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+---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_SkeletonModification2DJiggle_property_damping:
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- :ref:`float<class_float>` **damping**
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.. rst-class:: classref-property
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+-----------+--------------------+
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| *Default* | ``0.75`` |
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+-----------+--------------------+
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| *Setter* | set_damping(value) |
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+-----------+--------------------+
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| *Getter* | get_damping() |
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+-----------+--------------------+
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:ref:`float<class_float>` **damping** = ``0.75``
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.. rst-class:: classref-property-setget
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- void **set_damping** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_damping** **(** **)**
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The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DJiggle_property_gravity:
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- :ref:`Vector2<class_Vector2>` **gravity**
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.. rst-class:: classref-property
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+-----------+--------------------+
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| *Default* | ``Vector2(0, 6)`` |
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+-----------+--------------------+
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| *Setter* | set_gravity(value) |
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+-----------+--------------------+
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| *Getter* | get_gravity() |
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+-----------+--------------------+
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:ref:`Vector2<class_Vector2>` **gravity** = ``Vector2(0, 6)``
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.. rst-class:: classref-property-setget
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- void **set_gravity** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_gravity** **(** **)**
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The default amount of gravity applied to the Jiggle joints, if they are not overridden.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DJiggle_property_jiggle_data_chain_length:
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- :ref:`int<class_int>` **jiggle_data_chain_length**
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.. rst-class:: classref-property
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+-----------+-------------------------------------+
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| *Default* | ``0`` |
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+-----------+-------------------------------------+
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| *Setter* | set_jiggle_data_chain_length(value) |
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+-----------+-------------------------------------+
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| *Getter* | get_jiggle_data_chain_length() |
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+-----------+-------------------------------------+
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:ref:`int<class_int>` **jiggle_data_chain_length** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_jiggle_data_chain_length** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_jiggle_data_chain_length** **(** **)**
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The amount of Jiggle joints in the Jiggle modification.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DJiggle_property_mass:
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- :ref:`float<class_float>` **mass**
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.. rst-class:: classref-property
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+-----------+-----------------+
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| *Default* | ``0.75`` |
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+-----------+-----------------+
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| *Setter* | set_mass(value) |
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+-----------+-----------------+
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||||
| *Getter* | get_mass() |
|
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+-----------+-----------------+
|
||||
:ref:`float<class_float>` **mass** = ``0.75``
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|
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.. rst-class:: classref-property-setget
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||||
|
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- void **set_mass** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_mass** **(** **)**
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|
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The default amount of mass assigned to the Jiggle joints, if they are not overridden. Higher values lead to faster movements and more overshooting.
|
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||||
.. rst-class:: classref-item-separator
|
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|
||||
----
|
||||
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.. _class_SkeletonModification2DJiggle_property_stiffness:
|
||||
|
||||
- :ref:`float<class_float>` **stiffness**
|
||||
.. rst-class:: classref-property
|
||||
|
||||
+-----------+----------------------+
|
||||
| *Default* | ``3.0`` |
|
||||
+-----------+----------------------+
|
||||
| *Setter* | set_stiffness(value) |
|
||||
+-----------+----------------------+
|
||||
| *Getter* | get_stiffness() |
|
||||
+-----------+----------------------+
|
||||
:ref:`float<class_float>` **stiffness** = ``3.0``
|
||||
|
||||
.. rst-class:: classref-property-setget
|
||||
|
||||
- void **set_stiffness** **(** :ref:`float<class_float>` value **)**
|
||||
- :ref:`float<class_float>` **get_stiffness** **(** **)**
|
||||
|
||||
The default amount of stiffness assigned to the Jiggle joints, if they are not overridden. Higher values act more like springs, quickly moving into the correct position.
|
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|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
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.. _class_SkeletonModification2DJiggle_property_target_nodepath:
|
||||
|
||||
- :ref:`NodePath<class_NodePath>` **target_nodepath**
|
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.. rst-class:: classref-property
|
||||
|
||||
+-----------+------------------------+
|
||||
| *Default* | ``NodePath("")`` |
|
||||
+-----------+------------------------+
|
||||
| *Setter* | set_target_node(value) |
|
||||
+-----------+------------------------+
|
||||
| *Getter* | get_target_node() |
|
||||
+-----------+------------------------+
|
||||
:ref:`NodePath<class_NodePath>` **target_nodepath** = ``NodePath("")``
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|
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.. rst-class:: classref-property-setget
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|
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- void **set_target_node** **(** :ref:`NodePath<class_NodePath>` value **)**
|
||||
- :ref:`NodePath<class_NodePath>` **get_target_node** **(** **)**
|
||||
|
||||
The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
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||||
.. _class_SkeletonModification2DJiggle_property_use_gravity:
|
||||
|
||||
- :ref:`bool<class_bool>` **use_gravity**
|
||||
.. rst-class:: classref-property
|
||||
|
||||
+-----------+------------------------+
|
||||
| *Default* | ``false`` |
|
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+-----------+------------------------+
|
||||
| *Setter* | set_use_gravity(value) |
|
||||
+-----------+------------------------+
|
||||
| *Getter* | get_use_gravity() |
|
||||
+-----------+------------------------+
|
||||
:ref:`bool<class_bool>` **use_gravity** = ``false``
|
||||
|
||||
.. rst-class:: classref-property-setget
|
||||
|
||||
- void **set_use_gravity** **(** :ref:`bool<class_bool>` value **)**
|
||||
- :ref:`bool<class_bool>` **get_use_gravity** **(** **)**
|
||||
|
||||
Whether the gravity vector, :ref:`gravity<class_SkeletonModification2DJiggle_property_gravity>`, should be applied to the Jiggle joints, assuming they are not overriding the default settings.
|
||||
|
||||
.. rst-class:: classref-section-separator
|
||||
|
||||
----
|
||||
|
||||
.. rst-class:: classref-descriptions-group
|
||||
|
||||
Method Descriptions
|
||||
-------------------
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_collision_mask:
|
||||
|
||||
- :ref:`int<class_int>` **get_collision_mask** **(** **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`int<class_int>` **get_collision_mask** **(** **)** |const|
|
||||
|
||||
Returns the collision mask used by the Jiggle modifier when collisions are enabled.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_bone2d_node:
|
||||
|
||||
- :ref:`NodePath<class_NodePath>` **get_jiggle_joint_bone2d_node** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`NodePath<class_NodePath>` **get_jiggle_joint_bone2d_node** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns the :ref:`Bone2D<class_Bone2D>` node assigned to the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_bone_index:
|
||||
|
||||
- :ref:`int<class_int>` **get_jiggle_joint_bone_index** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`int<class_int>` **get_jiggle_joint_bone_index** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns the index of the :ref:`Bone2D<class_Bone2D>` node assigned to the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_damping:
|
||||
|
||||
- :ref:`float<class_float>` **get_jiggle_joint_damping** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`float<class_float>` **get_jiggle_joint_damping** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns the amount of damping of the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_gravity:
|
||||
|
||||
- :ref:`Vector2<class_Vector2>` **get_jiggle_joint_gravity** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`Vector2<class_Vector2>` **get_jiggle_joint_gravity** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns a :ref:`Vector2<class_Vector2>` representing the amount of gravity the Jiggle joint at ``joint_idx`` is influenced by.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_mass:
|
||||
|
||||
- :ref:`float<class_float>` **get_jiggle_joint_mass** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`float<class_float>` **get_jiggle_joint_mass** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns the amount of mass of the jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_override:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_jiggle_joint_override** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`bool<class_bool>` **get_jiggle_joint_override** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns a boolean that indicates whether the joint at ``joint_idx`` is overriding the default Jiggle joint data defined in the modification.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_stiffness:
|
||||
|
||||
- :ref:`float<class_float>` **get_jiggle_joint_stiffness** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`float<class_float>` **get_jiggle_joint_stiffness** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns the stiffness of the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_jiggle_joint_use_gravity:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_jiggle_joint_use_gravity** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`bool<class_bool>` **get_jiggle_joint_use_gravity** **(** :ref:`int<class_int>` joint_idx **)** |const|
|
||||
|
||||
Returns a boolean that indicates whether the joint at ``joint_idx`` is using gravity or not.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_get_use_colliders:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_use_colliders** **(** **)** |const|
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`bool<class_bool>` **get_use_colliders** **(** **)** |const|
|
||||
|
||||
Returns whether the jiggle modifier is taking physics colliders into account when solving.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_collision_mask:
|
||||
|
||||
- void **set_collision_mask** **(** :ref:`int<class_int>` collision_mask **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_collision_mask** **(** :ref:`int<class_int>` collision_mask **)**
|
||||
|
||||
Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_bone2d_node:
|
||||
|
||||
- void **set_jiggle_joint_bone2d_node** **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` bone2d_node **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_bone2d_node** **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` bone2d_node **)**
|
||||
|
||||
Sets the :ref:`Bone2D<class_Bone2D>` node assigned to the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_bone_index:
|
||||
|
||||
- void **set_jiggle_joint_bone_index** **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` bone_idx **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_bone_index** **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` bone_idx **)**
|
||||
|
||||
Sets the bone index, ``bone_idx``, of the Jiggle joint at ``joint_idx``. When possible, this will also update the ``bone2d_node`` of the Jiggle joint based on data provided by the linked skeleton.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_damping:
|
||||
|
||||
- void **set_jiggle_joint_damping** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` damping **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_damping** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` damping **)**
|
||||
|
||||
Sets the amount of dampening of the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_gravity:
|
||||
|
||||
- void **set_jiggle_joint_gravity** **(** :ref:`int<class_int>` joint_idx, :ref:`Vector2<class_Vector2>` gravity **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_gravity** **(** :ref:`int<class_int>` joint_idx, :ref:`Vector2<class_Vector2>` gravity **)**
|
||||
|
||||
Sets the gravity vector of the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_mass:
|
||||
|
||||
- void **set_jiggle_joint_mass** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` mass **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_mass** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` mass **)**
|
||||
|
||||
Sets the of mass of the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_override:
|
||||
|
||||
- void **set_jiggle_joint_override** **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` override **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_override** **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` override **)**
|
||||
|
||||
Sets whether the Jiggle joint at ``joint_idx`` should override the default Jiggle joint settings. Setting this to ``true`` will make the joint use its own settings rather than the default ones attached to the modification.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_stiffness:
|
||||
|
||||
- void **set_jiggle_joint_stiffness** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` stiffness **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_stiffness** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` stiffness **)**
|
||||
|
||||
Sets the of stiffness of the Jiggle joint at ``joint_idx``.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_jiggle_joint_use_gravity:
|
||||
|
||||
- void **set_jiggle_joint_use_gravity** **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` use_gravity **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_jiggle_joint_use_gravity** **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` use_gravity **)**
|
||||
|
||||
Sets whether the Jiggle joint at ``joint_idx`` should use gravity.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
----
|
||||
|
||||
.. _class_SkeletonModification2DJiggle_method_set_use_colliders:
|
||||
|
||||
- void **set_use_colliders** **(** :ref:`bool<class_bool>` use_colliders **)**
|
||||
.. rst-class:: classref-method
|
||||
|
||||
void **set_use_colliders** **(** :ref:`bool<class_bool>` use_colliders **)**
|
||||
|
||||
If ``true``, the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user