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@@ -14,11 +14,15 @@ ORMMaterial3D
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Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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ORMMaterial3D's properties are inherited from :ref:`BaseMaterial3D<class_BaseMaterial3D>`. Unlike :ref:`StandardMaterial3D<class_StandardMaterial3D>`, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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