classref: Sync with current master branch (f87858a8f)

This commit is contained in:
Yuri Sizov
2022-12-05 20:38:58 +03:00
parent 913ff5e602
commit a7745c4cc4
843 changed files with 158186 additions and 80821 deletions
+23 -11
View File
@@ -16,6 +16,8 @@ GPUParticlesCollision3D
Abstract class for 3D particle collision shapes affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
.. rst-class:: classref-introduction-group
Description
-----------
@@ -31,27 +33,37 @@ Particle collision shapes can be temporarily disabled by hiding them.
\ **Note:** Particles pushed by a collider that is being moved will not be interpolated, which can result in visible stuttering. This can be alleviated by setting :ref:`GPUParticles3D.fixed_fps<class_GPUParticles3D_property_fixed_fps>` to ``0`` or a value that matches or exceeds the target framerate.
.. rst-class:: classref-reftable-group
Properties
----------
+-----------------------+--------------------------------------------------------------------+----------------+
| :ref:`int<class_int>` | :ref:`cull_mask<class_GPUParticlesCollision3D_property_cull_mask>` | ``4294967295`` |
+-----------------------+--------------------------------------------------------------------+----------------+
.. table::
:widths: auto
+-----------------------+--------------------------------------------------------------------+----------------+
| :ref:`int<class_int>` | :ref:`cull_mask<class_GPUParticlesCollision3D_property_cull_mask>` | ``4294967295`` |
+-----------------------+--------------------------------------------------------------------+----------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_GPUParticlesCollision3D_property_cull_mask:
- :ref:`int<class_int>` **cull_mask**
.. rst-class:: classref-property
+-----------+----------------------+
| *Default* | ``4294967295`` |
+-----------+----------------------+
| *Setter* | set_cull_mask(value) |
+-----------+----------------------+
| *Getter* | get_cull_mask() |
+-----------+----------------------+
:ref:`int<class_int>` **cull_mask** = ``4294967295``
.. rst-class:: classref-property-setget
- void **set_cull_mask** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_cull_mask** **(** **)**
The particle rendering layers (:ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>`) that will be affected by the collision shape. By default, all particles that have :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` set to :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>` will be affected by a collision shape.