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classref: Sync with current master branch (f87858a8f)
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@@ -14,11 +14,15 @@ AudioEffectReverb
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Adds a reverberation audio effect to an Audio bus.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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@@ -26,153 +30,170 @@ Tutorials
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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.. table::
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:widths: auto
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AudioEffectReverb_property_damping:
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- :ref:`float<class_float>` **damping**
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.. rst-class:: classref-property
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+-----------+--------------------+
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| *Default* | ``0.5`` |
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+-----------+--------------------+
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| *Setter* | set_damping(value) |
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+-----------+--------------------+
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| *Getter* | get_damping() |
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+-----------+--------------------+
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:ref:`float<class_float>` **damping** = ``0.5``
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.. rst-class:: classref-property-setget
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- void **set_damping** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_damping** **(** **)**
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_dry:
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- :ref:`float<class_float>` **dry**
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.. rst-class:: classref-property
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+-----------+----------------+
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| *Default* | ``1.0`` |
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+-----------+----------------+
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| *Setter* | set_dry(value) |
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+-----------+----------------+
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| *Getter* | get_dry() |
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+-----------+----------------+
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:ref:`float<class_float>` **dry** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_dry** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_dry** **(** **)**
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_hipass:
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- :ref:`float<class_float>` **hipass**
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.. rst-class:: classref-property
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+-----------+----------------+
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| *Default* | ``0.0`` |
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+-----------+----------------+
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| *Setter* | set_hpf(value) |
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+-----------+----------------+
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| *Getter* | get_hpf() |
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+-----------+----------------+
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:ref:`float<class_float>` **hipass** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_hpf** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_hpf** **(** **)**
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_predelay_feedback:
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- :ref:`float<class_float>` **predelay_feedback**
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.. rst-class:: classref-property
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+-----------+------------------------------+
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| *Default* | ``0.4`` |
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+-----------+------------------------------+
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| *Setter* | set_predelay_feedback(value) |
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+-----------+------------------------------+
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| *Getter* | get_predelay_feedback() |
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+-----------+------------------------------+
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:ref:`float<class_float>` **predelay_feedback** = ``0.4``
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.. rst-class:: classref-property-setget
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- void **set_predelay_feedback** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_predelay_feedback** **(** **)**
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Output percent of predelay. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_predelay_msec:
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- :ref:`float<class_float>` **predelay_msec**
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.. rst-class:: classref-property
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+-----------+--------------------------+
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| *Default* | ``150.0`` |
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+-----------+--------------------------+
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| *Setter* | set_predelay_msec(value) |
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+-----------+--------------------------+
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| *Getter* | get_predelay_msec() |
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+-----------+--------------------------+
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:ref:`float<class_float>` **predelay_msec** = ``150.0``
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.. rst-class:: classref-property-setget
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- void **set_predelay_msec** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_predelay_msec** **(** **)**
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Time between the original signal and the early reflections of the reverb signal, in milliseconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_room_size:
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- :ref:`float<class_float>` **room_size**
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.. rst-class:: classref-property
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+-----------+----------------------+
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| *Default* | ``0.8`` |
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+-----------+----------------------+
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| *Setter* | set_room_size(value) |
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+-----------+----------------------+
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| *Getter* | get_room_size() |
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+-----------+----------------------+
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:ref:`float<class_float>` **room_size** = ``0.8``
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.. rst-class:: classref-property-setget
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- void **set_room_size** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_room_size** **(** **)**
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_spread:
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- :ref:`float<class_float>` **spread**
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.. rst-class:: classref-property
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_spread(value) |
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+-----------+-------------------+
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| *Getter* | get_spread() |
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+-----------+-------------------+
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:ref:`float<class_float>` **spread** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_spread** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_spread** **(** **)**
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_wet:
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- :ref:`float<class_float>` **wet**
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.. rst-class:: classref-property
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+-----------+----------------+
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| *Default* | ``0.5`` |
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+-----------+----------------+
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| *Setter* | set_wet(value) |
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+-----------+----------------+
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| *Getter* | get_wet() |
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+-----------+----------------+
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:ref:`float<class_float>` **wet** = ``0.5``
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.. rst-class:: classref-property-setget
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- void **set_wet** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_wet** **(** **)**
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Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
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