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Sync classref with current source
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@@ -63,6 +63,8 @@ Property Descriptions
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
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----
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.. _class_AudioEffectReverb_property_dry:
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- :ref:`float<class_float>` **dry**
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@@ -77,6 +79,8 @@ Defines how reflective the imaginary room's walls are. Value can range from 0 to
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
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----
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.. _class_AudioEffectReverb_property_hipass:
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- :ref:`float<class_float>` **hipass**
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@@ -91,6 +95,8 @@ Output percent of original sound. At 0, only modified sound is outputted. Value
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
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----
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.. _class_AudioEffectReverb_property_predelay_feedback:
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- :ref:`float<class_float>` **predelay_feedback**
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@@ -105,6 +111,8 @@ High-pass filter passes signals with a frequency higher than a certain cutoff fr
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Output percent of predelay. Value can range from 0 to 1.
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----
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.. _class_AudioEffectReverb_property_predelay_msec:
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- :ref:`float<class_float>` **predelay_msec**
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@@ -119,6 +127,8 @@ Output percent of predelay. Value can range from 0 to 1.
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Time between the original signal and the early reflections of the reverb signal, in milliseconds.
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----
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.. _class_AudioEffectReverb_property_room_size:
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- :ref:`float<class_float>` **room_size**
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@@ -133,6 +143,8 @@ Time between the original signal and the early reflections of the reverb signal,
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
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----
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.. _class_AudioEffectReverb_property_spread:
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- :ref:`float<class_float>` **spread**
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@@ -147,6 +159,8 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 t
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
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----
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.. _class_AudioEffectReverb_property_wet:
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- :ref:`float<class_float>` **wet**
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