diff --git a/tutorials/plugins/editor/visual_shader_plugins.rst b/tutorials/plugins/editor/visual_shader_plugins.rst index 60ff4e00e..a0403c4fd 100644 --- a/tutorials/plugins/editor/visual_shader_plugins.rst +++ b/tutorials/plugins/editor/visual_shader_plugins.rst @@ -188,7 +188,7 @@ all you need to initialize your plugin. func _get_code(input_vars, output_vars, mode, type): - return output_vars[0] + " = cnoise(vec3((%s.xy + %s.xy) * %s, %s)) * 0.5 + 0.5" % [input_vars[0], input_vars[1], input_vars[2], input_vars[3]] + return output_vars[0] + " = cnoise(vec3((%s.xy + %s.xy) * %s, %s)) * 0.5 + 0.5;" % [input_vars[0], input_vars[1], input_vars[2], input_vars[3]] Save it and open the Visual Shader. You should see your new node type within the member's dialog (if you can't see your new node, try restarting the editor):