From a58d1f9d730c6dfc221ca9d71a485d9261836aee Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Fri, 2 Feb 2018 20:28:31 -0200 Subject: [PATCH] Fixed indentation warning for the "Using Tilemaps" page. --- tutorials/2d/using_tilemaps.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index e98bb0bac..041282b6a 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -44,8 +44,8 @@ TileSet scene Create a new scene with a regular node or node2d as root. For each tile, add a sprite as a child. Since tiles here are 50x50, you should turn on the grid - (``G`` key) and enable snap. Moving tiles with the mouse might still be a innacurate - so use your arrow keys as well. +(``G`` key) and enable snap. Moving tiles with the mouse might still be a innacurate +so use your arrow keys as well. If more than one tile is present in the source image, make sure to use the region property of the sprite to adjust which part of the texture is being