From a580ebb99ff1d0f92c548b06f7bc9dcbb185d3e3 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Thu, 17 Sep 2020 09:30:12 -0400 Subject: [PATCH] Improve audio buses page --- tutorials/audio/audio_buses.rst | 36 +++++++++++++++++++++------------ 1 file changed, 23 insertions(+), 13 deletions(-) diff --git a/tutorials/audio/audio_buses.rst b/tutorials/audio/audio_buses.rst index c84eb96ec..d5e093888 100644 --- a/tutorials/audio/audio_buses.rst +++ b/tutorials/audio/audio_buses.rst @@ -158,9 +158,9 @@ are far apart. Distortion ~~~~~~~~~~ -Distortion effects make the sound "dirty". Godot offers several types of -distortion: *overdrive*, *tan* and *bit crushing*. Distortion can be used -to simulate sound coming through a low-quality speaker or device. +Makes the sound distorted. Godot offers several types of distortion: *overdrive*, +*tan* and *bit crushing*. Distortion can be used to simulate sound coming through +a low-quality speaker or device. EQ ~~ @@ -181,13 +181,18 @@ Filter Filter is what all other filters inherit from and should not be used directly. -HighPassFilter, HighShelfFilter -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +HighPassFilter +~~~~~~~~~~~~~~ -These are filters that cut frequencies below a specific *Cutoff* frequency. -HighPassFilter and HighShelfFilter are used to reduce the bass content of a +Cuts frequencies below a specific *Cutoff* frequency. +HighPassFilter is used to reduce the bass content of a signal. +HighShelfFilter +~~~~~~~~~~~~~~~ + +Reduces all frequencies above a specific *Cutoff* frequency. + .. _doc_audio_buses_limiter: Limiter @@ -197,13 +202,18 @@ A limiter is similar to a compressor, but it's less flexible and designed to prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to the Master bus is a safeguard against clipping. -LowPassFilter, LowShelfFilter -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +LowPassFilter +~~~~~~~~~~~~~ -These are the most common filters, they cut frequencies above a specific -*Cutoff* frequency and can also resonate (boost frequencies close to the -*Cutoff* frequency). Low pass filters can be used to simulate "muffled" sound. -For instance, underwater sounds, sounds blocked by walls, or distant sounds. +Cuts frequencies above a specific *Cutoff* frequency and can also resonate +(boost frequencies close to the *Cutoff* frequency). Low pass filters can be +used to simulate "muffled" sound. For instance, underwater sounds, sounds +blocked by walls, or distant sounds. + +LowShelfFilter +~~~~~~~~~~~~~~ + +Reduces all frequencies below a specific *Cutoff* frequency. NotchFilter ~~~~~~~~~~~