Fixed small mistake in example (Thread Safe APIs) (#4778)

Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
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TchnlgPsnt
2021-03-22 19:04:12 +01:00
committed by GitHub
parent 6605468cb3
commit a0916221b3
+1 -1
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@@ -34,7 +34,7 @@ However, creating scene chunks (nodes in tree arrangement) outside the active tr
::
var enemy_scene = load("res://enemy_scene.scn").instance()
var enemy_scene = load("res://enemy_scene.scn")
var enemy = enemy_scene.instance()
enemy.add_child(weapon) # Set a weapon.
world.call_deferred("add_child", enemy)