From 95d0edaa42828a579ff8f0ae0c79e5ba2408ce4e Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Fri, 10 Nov 2023 22:26:59 +0100 Subject: [PATCH] Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable Mark Android system font loading as unreliable in Using fonts --- tutorials/ui/gui_using_fonts.rst | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tutorials/ui/gui_using_fonts.rst b/tutorials/ui/gui_using_fonts.rst index 899ae1e88..381863767 100644 --- a/tutorials/ui/gui_using_fonts.rst +++ b/tutorials/ui/gui_using_fonts.rst @@ -650,6 +650,11 @@ System fonts Loading system fonts is only supported on Windows, macOS, Linux, Android and iOS. + However, loading system fonts on Android is unreliable as there is no + official API for doing so. Godot has to rely on parsing system configuration + files, which can be modified by third-party Android vendors. This may result + in non-functional system font loading. + System fonts are a different type of resource compared to imported fonts. They are never actually imported into the project, but are loaded at run-time. This has 2 benefits: