diff --git a/tutorials/3d/fps_tutorial/part_one.rst b/tutorials/3d/fps_tutorial/part_one.rst index 35f6be46c..9dae405c6 100644 --- a/tutorials/3d/fps_tutorial/part_one.rst +++ b/tutorials/3d/fps_tutorial/part_one.rst @@ -480,7 +480,7 @@ We then take the dot product of ``hvel`` to see if we are moving according to `` ``Y`` velocity, meaning we are only checking if we are moving forwards, backwards, left, or right. -If we are moving according to ``hvel``, then we set ``accel`` to our ``ACCEL`` constant so we accelerate, otherwise we set ``accel` to +If we are moving according to ``hvel``, then we set ``accel`` to our ``ACCEL`` constant so we accelerate, otherwise we set ``accel`` to our ``DEACCEL`` constant so we decelerate. Then we interpolate our horizontal velocity, set our ``X`` and ``Z`` velocity to the interpolated horizontal velocity,