From 91c508d21062bfcd18bad26e95d2a89a0465ea58 Mon Sep 17 00:00:00 2001 From: binotaliu <59665613+binotaliu@users.noreply.github.com> Date: Thu, 18 Jun 2020 14:59:12 +0000 Subject: [PATCH] fix slash to backslash in resources (#3706) --- getting_started/step_by_step/resources.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/resources.rst b/getting_started/step_by_step/resources.rst index 20af48605..cadef8c14 100644 --- a/getting_started/step_by_step/resources.rst +++ b/getting_started/step_by_step/resources.rst @@ -152,7 +152,7 @@ Creating your own resources Like any Object in Godot, users can also script Resources. Resource scripts inherit the ability to freely translate between object properties and serialized -text or binary data (/*.tres, /*.res). They also inherit the reference-counting +text or binary data (\*.tres, \*.res). They also inherit the reference-counting memory management from the Reference type. This comes with many distinct advantages over alternative data