diff --git a/getting_started/step_by_step/resources.rst b/getting_started/step_by_step/resources.rst index 20af48605..cadef8c14 100644 --- a/getting_started/step_by_step/resources.rst +++ b/getting_started/step_by_step/resources.rst @@ -152,7 +152,7 @@ Creating your own resources Like any Object in Godot, users can also script Resources. Resource scripts inherit the ability to freely translate between object properties and serialized -text or binary data (/*.tres, /*.res). They also inherit the reference-counting +text or binary data (\*.tres, \*.res). They also inherit the reference-counting memory management from the Reference type. This comes with many distinct advantages over alternative data