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classref: Sync with current 3.4 branch
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@@ -1,6 +1,6 @@
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:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptCustomNode.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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@@ -256,7 +256,7 @@ The ``inputs`` array contains the values of the input ports.
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The ``start_mode`` is usually :ref:`START_MODE_BEGIN_SEQUENCE<class_VisualScriptCustomNode_constant_START_MODE_BEGIN_SEQUENCE>`, unless you have used the ``STEP_*`` constants.
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``working_mem`` is an array which can be used to persist information between runs of the custom node.
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``working_mem`` is an array which can be used to persist information between runs of the custom node. The size needs to be predefined using :ref:`_get_working_memory_size<class_VisualScriptCustomNode_method__get_working_memory_size>`.
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When returning, you can mask the returned value with one of the ``STEP_*`` constants.
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