classref: Sync with current master branch (c09d83010)

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Rémi Verschelde
2022-06-08 13:39:15 +02:00
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Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
The ``ReflectionProbe`` is used to create high-quality reflections at a low performance cost (when :ref:`update_mode<class_ReflectionProbe_property_update_mode>` is :ref:`UPDATE_ONCE<class_ReflectionProbe_constant_UPDATE_ONCE>`). ``ReflectionProbe``\ s can be blended together and with the rest of the scene smoothly. ``ReflectionProbe``\ s can also be combined with :ref:`VoxelGI<class_VoxelGI>`, SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) and screen-space reflections (:ref:`Environment.ss_reflections_enabled<class_Environment_property_ss_reflections_enabled>`) to get more accurate reflections in specific areas. ``ReflectionProbe``\ s render all objects within their :ref:`cull_mask<class_ReflectionProbe_property_cull_mask>`, so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them as-is.
The ``ReflectionProbe`` is used to create high-quality reflections at a low performance cost (when :ref:`update_mode<class_ReflectionProbe_property_update_mode>` is :ref:`UPDATE_ONCE<class_ReflectionProbe_constant_UPDATE_ONCE>`). ``ReflectionProbe``\ s can be blended together and with the rest of the scene smoothly. ``ReflectionProbe``\ s can also be combined with :ref:`VoxelGI<class_VoxelGI>`, SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) and screen-space reflections (:ref:`Environment.ssr_enabled<class_Environment_property_ssr_enabled>`) to get more accurate reflections in specific areas. ``ReflectionProbe``\ s render all objects within their :ref:`cull_mask<class_ReflectionProbe_property_cull_mask>`, so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them as-is.
\ **Note:** Unlike :ref:`VoxelGI<class_VoxelGI>` and SDFGI, ``ReflectionProbe``\ s only source their environment from a :ref:`WorldEnvironment<class_WorldEnvironment>` node. If you specify an :ref:`Environment<class_Environment>` resource within a :ref:`Camera3D<class_Camera3D>` node, it will be ignored by the ``ReflectionProbe``. This can lead to incorrect lighting within the ``ReflectionProbe``.