From b20983f30f4512f5720aa3912a50a4c16d2f9281 Mon Sep 17 00:00:00 2001 From: FeralBytes Date: Tue, 31 Jul 2018 13:58:00 -0800 Subject: [PATCH] Improve introduction of 2D transforms Removed the odd wording intended to imply that the document is discussing very low level details. --- tutorials/2d/2d_transforms.rst | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/tutorials/2d/2d_transforms.rst b/tutorials/2d/2d_transforms.rst index d48cb8c42..8d5e482ce 100644 --- a/tutorials/2d/2d_transforms.rst +++ b/tutorials/2d/2d_transforms.rst @@ -6,10 +6,9 @@ Viewport and canvas transforms Introduction ------------ -This tutorial is created after a topic that is a little dark for most -users and explains all the 2D transforms going on for nodes from the -moment they draw their content locally to the time they are drawn into -the screen. +This is an overview of the 2D transforms going on for nodes from the +moment they draw their content locally to the time they are drawn onto +the screen. This overview discusses very low level details of the engine. Canvas transform ----------------