From 075a8c9a6ad509c6dd160e35c22ef7d4d0973acd Mon Sep 17 00:00:00 2001 From: Daria Kolodzey Date: Mon, 8 Aug 2022 23:17:16 +0200 Subject: [PATCH] iOS export: update required options The exporter was updated and the number of required options decreased. This commit updates the docs accordingly. --- tutorials/export/exporting_for_ios.rst | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/tutorials/export/exporting_for_ios.rst b/tutorials/export/exporting_for_ios.rst index d78f36a98..e81eac70f 100644 --- a/tutorials/export/exporting_for_ios.rst +++ b/tutorials/export/exporting_for_ios.rst @@ -25,13 +25,8 @@ Export a Godot project to Xcode In the Godot editor, open the **Export** window from the **Project** menu. When the Export window opens, click **Add..** and select **iOS**. -The following export options are required. Leaving any blank will cause the -exporter to throw an error: - - * In the **Application** category: **App Store Team ID** and (Bundle) **Identifier** - * Everything in the **Required Icons** category - * Everything in the **Landscape Launch Screens** category - * Everything in the **Portrait Launch Screens** category +The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category +are required. Leaving them blank will cause the exporter to throw an error. After you click **Export Project**, there are still two important options left: