From 8af700e841b78dc71c4d079a971ad05afedae701 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 4 Oct 2024 03:26:32 +0200 Subject: [PATCH] Fix incorrect notice about XDG paths working on all platforms in Data paths (#10009) * Fix incorrect notice about XDG paths working on all platforms in Data paths They are only effective on Linux/*BSD. (For reference, in most other apps, it's rare for XDG environment variables to have an effect on other platforms.) --------- Co-authored-by: Max Hilbrunner --- tutorials/io/data_paths.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/tutorials/io/data_paths.rst b/tutorials/io/data_paths.rst index 9b2b5abd5..6f9db5343 100644 --- a/tutorials/io/data_paths.rst +++ b/tutorials/io/data_paths.rst @@ -159,8 +159,9 @@ depending on the platform. By default, these paths are: Godot complies with the `XDG Base Directory Specification `__ -on all platforms. You can override environment variables following the -specification to change the editor and project data paths. +on Linux/\*BSD. You can override the ``XDG_DATA_HOME``, ``XDG_CONFIG_HOME`` and +``XDG_CACHE_HOME`` environment variables to change the editor and project data +paths. .. note:: If you use `Godot packaged as a Flatpak `__, the