diff --git a/tutorials/3d/img/directional_shadow_params.png b/tutorials/3d/img/directional_shadow_params.png index e285aea5a..6f7067642 100644 Binary files a/tutorials/3d/img/directional_shadow_params.png and b/tutorials/3d/img/directional_shadow_params.png differ diff --git a/tutorials/3d/img/light_omni_params.png b/tutorials/3d/img/light_omni_params.png index d7654de74..8cc9bebca 100644 Binary files a/tutorials/3d/img/light_omni_params.png and b/tutorials/3d/img/light_omni_params.png differ diff --git a/tutorials/3d/img/light_params.png b/tutorials/3d/img/light_params.png index a20c2a2d2..c12fd26e1 100644 Binary files a/tutorials/3d/img/light_params.png and b/tutorials/3d/img/light_params.png differ diff --git a/tutorials/3d/img/project_setting_shadow.png b/tutorials/3d/img/project_setting_shadow.png index f3a998eee..62b8778c4 100644 Binary files a/tutorials/3d/img/project_setting_shadow.png and b/tutorials/3d/img/project_setting_shadow.png differ diff --git a/tutorials/3d/img/shadow_atlas.png b/tutorials/3d/img/shadow_atlas.png index cdec306f3..64b6277f1 100644 Binary files a/tutorials/3d/img/shadow_atlas.png and b/tutorials/3d/img/shadow_atlas.png differ diff --git a/tutorials/3d/img/shadow_pcf1.png b/tutorials/3d/img/shadow_pcf1.png index 3b1356afd..e3eecadda 100644 Binary files a/tutorials/3d/img/shadow_pcf1.png and b/tutorials/3d/img/shadow_pcf1.png differ diff --git a/tutorials/3d/lights_and_shadows.rst b/tutorials/3d/lights_and_shadows.rst index 39d8bd309..28b639216 100644 --- a/tutorials/3d/lights_and_shadows.rst +++ b/tutorials/3d/lights_and_shadows.rst @@ -35,6 +35,7 @@ Each one has a specific function: - **Indirect Energy**: Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe. - **Negative**: Light becomes subtractive instead of additive. It's sometimes useful to manually compensate some dark corners. - **Specular**: Affects the intensity of the specular blob in objects affected by this light. At zero, this light becomes a pure diffuse light. +- **Bake Mode**: Sets the bake mode for the light. For more information see :ref:`doc_baked_lightmaps` - **Cull Mask**: Objects that are in the selected layers below will be affected by this light. Shadow mapping