classref: Sync with current master branch (2e7fc81)

This commit is contained in:
Godot Organization
2024-02-24 03:20:02 +00:00
parent 4f21f44632
commit 8978497bb6
938 changed files with 42729 additions and 36889 deletions
+20 -19
View File
@@ -50,19 +50,19 @@ Methods
.. table::
:widths: auto
+---------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody2D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+---------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PhysicsBody2D[]<class_PhysicsBody2D>` | :ref:`get_collision_exceptions<class_PhysicsBody2D_method_get_collision_exceptions>` **(** **)** |
+---------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_gravity<class_PhysicsBody2D_method_get_gravity>` **(** **)** |const| |
+---------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision2D<class_KinematicCollision2D>` | :ref:`move_and_collide<class_PhysicsBody2D_method_move_and_collide>` **(** :ref:`Vector2<class_Vector2>` motion, :ref:`bool<class_bool>` test_only=false, :ref:`float<class_float>` safe_margin=0.08, :ref:`bool<class_bool>` recovery_as_collision=false **)** |
+---------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+---------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_PhysicsBody2D_method_test_move>` **(** :ref:`Transform2D<class_Transform2D>` from, :ref:`Vector2<class_Vector2>` motion, :ref:`KinematicCollision2D<class_KinematicCollision2D>` collision=null, :ref:`float<class_float>` safe_margin=0.08, :ref:`bool<class_bool>` recovery_as_collision=false **)** |
+---------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_collision_exception_with<class_PhysicsBody2D_method_add_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PhysicsBody2D<class_PhysicsBody2D>`\] | :ref:`get_collision_exceptions<class_PhysicsBody2D_method_get_collision_exceptions>`\ (\ ) |
+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_gravity<class_PhysicsBody2D_method_get_gravity>`\ (\ ) |const| |
+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`KinematicCollision2D<class_KinematicCollision2D>` | :ref:`move_and_collide<class_PhysicsBody2D_method_move_and_collide>`\ (\ motion\: :ref:`Vector2<class_Vector2>`, test_only\: :ref:`bool<class_bool>` = false, safe_margin\: :ref:`float<class_float>` = 0.08, recovery_as_collision\: :ref:`bool<class_bool>` = false\ ) |
+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_collision_exception_with<class_PhysicsBody2D_method_remove_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_PhysicsBody2D_method_test_move>`\ (\ from\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, collision\: :ref:`KinematicCollision2D<class_KinematicCollision2D>` = null, safe_margin\: :ref:`float<class_float>` = 0.08, recovery_as_collision\: :ref:`bool<class_bool>` = false\ ) |
+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
@@ -77,7 +77,7 @@ Method Descriptions
.. rst-class:: classref-method
void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
|void| **add_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ )
Adds a body to the list of bodies that this body can't collide with.
@@ -89,7 +89,7 @@ Adds a body to the list of bodies that this body can't collide with.
.. rst-class:: classref-method
:ref:`PhysicsBody2D[]<class_PhysicsBody2D>` **get_collision_exceptions** **(** **)**
:ref:`Array<class_Array>`\[:ref:`PhysicsBody2D<class_PhysicsBody2D>`\] **get_collision_exceptions**\ (\ )
Returns an array of nodes that were added as collision exceptions for this body.
@@ -101,7 +101,7 @@ Returns an array of nodes that were added as collision exceptions for this body.
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_gravity** **(** **)** |const|
:ref:`Vector2<class_Vector2>` **get_gravity**\ (\ ) |const|
Returns the gravity vector computed from all sources that can affect the body, including all gravity overrides from :ref:`Area2D<class_Area2D>` nodes and the global world gravity.
@@ -113,7 +113,7 @@ Returns the gravity vector computed from all sources that can affect the body, i
.. rst-class:: classref-method
:ref:`KinematicCollision2D<class_KinematicCollision2D>` **move_and_collide** **(** :ref:`Vector2<class_Vector2>` motion, :ref:`bool<class_bool>` test_only=false, :ref:`float<class_float>` safe_margin=0.08, :ref:`bool<class_bool>` recovery_as_collision=false **)**
:ref:`KinematicCollision2D<class_KinematicCollision2D>` **move_and_collide**\ (\ motion\: :ref:`Vector2<class_Vector2>`, test_only\: :ref:`bool<class_bool>` = false, safe_margin\: :ref:`float<class_float>` = 0.08, recovery_as_collision\: :ref:`bool<class_bool>` = false\ )
Moves the body along the vector ``motion``. In order to be frame rate independent in :ref:`Node._physics_process<class_Node_private_method__physics_process>` or :ref:`Node._process<class_Node_private_method__process>`, ``motion`` should be computed using ``delta``.
@@ -133,7 +133,7 @@ If ``recovery_as_collision`` is ``true``, any depenetration from the recovery ph
.. rst-class:: classref-method
void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
|void| **remove_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ )
Removes a body from the list of bodies that this body can't collide with.
@@ -145,7 +145,7 @@ Removes a body from the list of bodies that this body can't collide with.
.. rst-class:: classref-method
:ref:`bool<class_bool>` **test_move** **(** :ref:`Transform2D<class_Transform2D>` from, :ref:`Vector2<class_Vector2>` motion, :ref:`KinematicCollision2D<class_KinematicCollision2D>` collision=null, :ref:`float<class_float>` safe_margin=0.08, :ref:`bool<class_bool>` recovery_as_collision=false **)**
:ref:`bool<class_bool>` **test_move**\ (\ from\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, collision\: :ref:`KinematicCollision2D<class_KinematicCollision2D>` = null, safe_margin\: :ref:`float<class_float>` = 0.08, recovery_as_collision\: :ref:`bool<class_bool>` = false\ )
Checks for collisions without moving the body. In order to be frame rate independent in :ref:`Node._physics_process<class_Node_private_method__physics_process>` or :ref:`Node._process<class_Node_private_method__process>`, ``motion`` should be computed using ``delta``.
@@ -164,3 +164,4 @@ If ``recovery_as_collision`` is ``true``, any depenetration from the recovery ph
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`