Release policy: Add 3.4 beta, mark 3.2 as EOL

(cherry picked from commit cfeaf62eabf0c4b4f631d5df12b401047aa0ee72)
This commit is contained in:
Rémi Verschelde
2021-04-21 15:30:57 +02:00
parent 319b279469
commit 896c749fa1
+7 -8
View File
@@ -80,20 +80,19 @@ encountered by users of that branch who cannot port complex projects to the new
major version. This is the case for the 2.1 branch, and will be the case for major version. This is the case for the 2.1 branch, and will be the case for
the latest 3.x stable branch by the time Godot 4.0 is released. the latest 3.x stable branch by the time Godot 4.0 is released.
.. To add once 3.3 is released:
| Godot 3.4 | Q2 or Q3 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
| | | under development. |
+-------------+-------------------+--------------------------------------------------------------------------+ +-------------+-------------------+--------------------------------------------------------------------------+
| **Version** | **Release date** | **Support level** | | **Version** | **Release date** | **Support level** |
+-------------+-------------------+--------------------------------------------------------------------------+ +-------------+-------------------+--------------------------------------------------------------------------+
| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* | | Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* |
+-------------+-------------------+--------------------------------------------------------------------------+ +-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |supported| Receives bug, security and platform support fixes, as well | | Godot 3.4 | Q2 or Q3 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
| | | as backwards-compatible usability enhancements. | | | | under development. |
+-------------+-------------------+--------------------------------------------------------------------------+ +-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |partial| Only critical, security and platform support fixes | | Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
| | | (last update: 3.2.3). | | | | issues, as well as backwards-compatible usability enhancements. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
| | | release (last update: 3.2.3). |
+-------------+-------------------+--------------------------------------------------------------------------+ +-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes | | Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes |
| | | (last update: 3.1.2). | | | | (last update: 3.1.2). |