Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project.

This commit is contained in:
Lukas Tenbrink
2025-10-05 13:30:33 +02:00
parent 6ebd201367
commit 88604e597b
3 changed files with 36 additions and 39 deletions
+2 -1
View File
@@ -85,4 +85,5 @@ for details.
Generally speaking, if you build a custom version of Godot, you should generate an
``extension_api.json`` from it for your GDExtensions, because it may have some differences
from official Godot builds.
from official Godot builds. You can learn more about the process of using custom
``extension_api.json`` files in the :ref:`build system section <doc_godot_cpp_build_system>`.