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Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project.
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@@ -85,4 +85,5 @@ for details.
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Generally speaking, if you build a custom version of Godot, you should generate an
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``extension_api.json`` from it for your GDExtensions, because it may have some differences
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from official Godot builds.
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from official Godot builds. You can learn more about the process of using custom
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``extension_api.json`` files in the :ref:`build system section <doc_godot_cpp_build_system>`.
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