From 87a5568c945a32026ede2c7ec736af0e4edd17c0 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 11 Sep 2021 18:33:03 +0200 Subject: [PATCH] Change estimated release date for Godot 3.4 and Godot 4.0 Godot 3.4 will most likely be released in October 2021 since it didn't reach RC stage yet (it's at beta 4 right now). Godot 4.0 hasn't had an alpha released yet, so it won't release in 2021 by now. The first half of 2022 is a more likely estimate. --- about/release_policy.rst | 58 ++++++++++++++++++++-------------------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/about/release_policy.rst b/about/release_policy.rst index 502e9b95b..55cbfae36 100644 --- a/about/release_policy.rst +++ b/about/release_policy.rst @@ -80,34 +80,34 @@ encountered by users of that branch who cannot port complex projects to the new major version. This is the case for the 2.1 branch, and will be the case for the latest 3.x stable branch by the time Godot 4.0 is released. -+-------------+-------------------+--------------------------------------------------------------------------+ -| **Version** | **Release date** | **Support level** | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.4 | Q2 or Q3 2021 | |supported| *Beta.* Receives new features as well as bug fixes while | -| | | under development. | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support | -| | | issues, as well as backwards-compatible usability enhancements. | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 | -| | | release (last update: 3.2.3). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes | -| | | (last update: 3.1.2). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes | -| | | (last update: 2.1.6). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 1.1 | May 2015 | |eol| No longer supported. | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 1.0 | December 2014 | |eol| No longer supported. | -+-------------+-------------------+--------------------------------------------------------------------------+ ++-------------+----------------------+--------------------------------------------------------------------------+ +| **Version** | **Release date** | **Support level** | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 3.4 | Q4 2021 | |supported| *Beta.* Receives new features as well as bug fixes while | +| | | under development. | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support | +| | | issues, as well as backwards-compatible usability enhancements. | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 | +| | | release (last update: 3.2.3). | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes | +| | | (last update: 3.1.2). | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes | +| | | (last update: 2.1.6). | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 1.1 | May 2015 | |eol| No longer supported. | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 1.0 | December 2014 | |eol| No longer supported. | ++-------------+----------------------+--------------------------------------------------------------------------+ .. |supported| image:: img/supported.png .. |partial| image:: img/partial.png @@ -139,6 +139,6 @@ Maintenance (patch) releases will be released as needed with potentially very short development cycles, to provide users of the current stable branch with the latest bug fixes for their production needs. -As for the upcoming Godot 4.0, we can only say that we aim for a **2021** +As for the upcoming Godot 4.0, we can only say that we aim for a **2022** release, but any closer estimate is likely to be hard to uphold. Alpha builds will be published as soon as the main features for Godot 4.0 are finalized.