diff --git a/tutorials/navigation/navigation_using_navigationservers.rst b/tutorials/navigation/navigation_using_navigationservers.rst index edf218829..d5ce2d8cf 100644 --- a/tutorials/navigation/navigation_using_navigationservers.rst +++ b/tutorials/navigation/navigation_using_navigationservers.rst @@ -52,7 +52,7 @@ The following functions will be executed in the synchronisation phase only: - region_set_enter_cost() - region_set_travel_cost() - region_set_navigation_layers() -- region_set_navmesh() +- region_set_navigation_mesh() - agent_set_map() - agent_set_neighbor_dist() - agent_set_max_neighbors() @@ -133,17 +133,17 @@ Afterwards the function waits for the next physics_frame before continuing with NavigationServer3D.region_set_transform(region, Transform()) NavigationServer3D.region_set_map(region, map) - # create a procedual navmesh for the region - var navmesh : NavigationMesh = NavigationMesh.new() + # create a procedual navigation mesh for the region + var new_navigation_mesh : NavigationMesh = NavigationMesh.new() var vertices : PackedVector3Array = PoolVector3Array([ Vector3(0,0,0), Vector3(9.0,0,0), Vector3(0,0,9.0) ]) - navmesh.set_vertices(vertices) + new_navigation_mesh.set_vertices(vertices) var polygon : PackedInt32Array = PackedInt32Array([0, 1, 2]) - navmesh.add_polygon(polygon) - NavigationServer3D.region_set_navmesh(region, navmesh) + new_navigation_mesh.add_polygon(polygon) + NavigationServer3D.region_set_navigation_mesh(region, new_navigation_mesh) # wait for NavigationServer sync to adapt to made changes await get_tree().physics_frame