classref: Sync with current master branch (e38686f)

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Godot Organization
2023-11-11 03:19:54 +00:00
parent 6981d930f8
commit 877192fe6e
3 changed files with 11 additions and 19 deletions
+4
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@@ -742,6 +742,8 @@ If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:
\ **Note:** Due to keyboard ghosting, :ref:`is_action_just_pressed<class_Input_method_is_action_just_pressed>` may return ``false`` even if one of the action's keys is pressed. See `Input examples <../tutorials/inputs/input_examples.html#keyboard-events>`__ in the documentation for more information.
\ **Note:** During input handling (e.g. :ref:`Node._input<class_Node_private_method__input>`), use :ref:`InputEvent.is_action_pressed<class_InputEvent_method_is_action_pressed>` instead to query the action state of the current event.
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@@ -758,6 +760,8 @@ Returns ``true`` when the user *stops* pressing the action event in the current
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
\ **Note:** During input handling (e.g. :ref:`Node._input<class_Node_private_method__input>`), use :ref:`InputEvent.is_action_released<class_InputEvent_method_is_action_released>` instead to query the action state of the current event.
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