From 9ec1210d33f99b7221c5b036eab1b545f024820c Mon Sep 17 00:00:00 2001 From: skyace65 Date: Sun, 28 Apr 2024 21:10:18 -0400 Subject: [PATCH] Fix button description --- getting_started/first_2d_game/03.coding_the_player.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index adcb9e5e9..1b88aa4be 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -247,7 +247,7 @@ the ``_process`` function (make sure it's not indented under the `else`): Using this value ensures that your movement will remain consistent even if the frame rate changes. -Click "Play Scene" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you can move +Click "Run Current Scene" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you can move the player around the screen in all directions. .. warning:: If you get an error in the "Debugger" panel that says