diff --git a/getting_started/first_3d_game/05.spawning_mobs.rst b/getting_started/first_3d_game/05.spawning_mobs.rst index af69b2be6..d5678b8bd 100644 --- a/getting_started/first_3d_game/05.spawning_mobs.rst +++ b/getting_started/first_3d_game/05.spawning_mobs.rst @@ -145,8 +145,8 @@ Your path should look like this. |image18| To sample random positions on it, we need a :ref:`PathFollow3D ` node. Add a -:ref:`PathFollow3D ` as a child of the ``Path3D``. Rename the two nodes to ``SpawnPath`` and -``SpawnLocation``, respectively. It's more descriptive of what we'll use them for. +:ref:`PathFollow3D ` as a child of the ``Path3D``. Rename the two nodes to ``SpawnLocation`` and +``SpawnPath``, respectively. It's more descriptive of what we'll use them for. |image19|